
Fechado
Publicado
Pago na entrega
My 2D platform-style game in Unity is almost ready, but I want a seasoned pair of eyes on the last bit of gameplay polish before I push to release. All core systems are in place; what still needs love is the feel of movement, the reliability of collisions, and a handful of level-flow tweaks. Here’s where I need you: • Re-tune the physics behind character movement so jumps, acceleration, and stopping feel crisp and consistent across different frame rates. • Fix or redesign any quirky object interactions—boxes that slide forever, enemies that clip ledges, collectible triggers that mis-fire, etc.—using Rigidbody2D, Collider2D, and custom C# scripts as appropriate. • Pass through each of the existing stages and suggest (then implement) small layout or spawn adjustments that improve challenge pacing without rebuilding the whole tilemap. I’ll share the Git repo, a short test plan, and a build with repro steps for every known issue. Once you’ve tackled the list, I’ll playtest; if everything feels right—no unexpected overlaps, no stuck characters, smooth level completion—I’ll sign off the milestone. Unity 2022 LTS, C#, and built-in 2D physics are the toolset; please be comfortable profiling with the Physics2D debugger, adjusting composite colliders, and writing clean, commented code so I can maintain it later.
ID do Projeto: 40326351
16 propostas
Projeto remoto
Ativo há 16 dias
Defina seu orçamento e seu prazo
Seja pago pelo seu trabalho
Descreva sua proposta
É grátis para se inscrever e fazer ofertas em trabalhos
16 freelancers estão ofertando em média $21 USD for esse trabalho

With over a decade of proficiency in Unity game development, I am equipped with the technical skills and expertise you need to add that final touch of finesse to your 2D platform-style game. My familiarity with Unity 2D and 3D along with their AR/VR/XR aspects ensures an in-depth understanding of key components necessary for your project's success. Particularly, my ability to work proficiently with C#, Physics2D Debugger, Rigidbody2D, Collider2D, and clean code writing empowers me to optimize gaming models, implement AI solutions and enhance your overall gameplay experience. Not just limited to my technical knowledge, my creative mind also works dedicatedly towards finding elegant solutions. Your needs of re-tuning physics behind character movement and rectifying quirk interactions are areas where I can thoroughly contribute. Additionally, I have ample experience tweaking layouts and spawn points which aligns perfectly with your requirement of improving challenge pacing without rebuilding the whole tilemap. Furthermore, my commitment to quality is rooted in extensive playtesting for factors like collision glitches, stuck characters, or level completion issues before signing off. Working together will not only boost the performance of your Unity 2022 LTS platform but also elevate your users' experience to new heights through effective Gameplay Polishing strategies. Let us join forces so we can create something extraordinary out of your vision!
$20 USD em 7 dias
2,8
2,8

I have a demo of the project which is matching to your project description . I can show you demo as well. As an experienced Unity Game developer, I have a deep understanding of how to bring the best out of your gameplay. I have proficiency in Unity 2D mechanics, and know my way around Physics2D debugger to streamline your game’s movement, ensuring amazing consistency no matter the frame rate for the character jumps, accelerations and stopping. Moreover, I have a strong mastery over Rigidbody2D, Collider2D, and C# scripts that are crucial for resolving any object interaction quirks such as sliding boxes or clipping enemies. Anything that needs fixing, redesigning or tweaking to enhance feel & reliability in the game's mechanics - I'm your man. Not only will I implement the changes you need for better challenge pacing without rebuilding the whole tile map, but my meticulous approach ensures clean commented code, so that future maintenance and updates are smooth. Enabling me to work on your project will mean gaining a committed professional who places great value on delivering quality games so let’s discuss how we can make your platform-style game shine like a star.
$20 USD em 7 dias
2,1
2,1

I’m a Unity developer with 4+ years of experience and strong focus on 2D gameplay feel and physics tuning. I can refine movement (jump, acceleration, frame-rate consistency), fix collision issues, and clean up interactions using Rigidbody2D and Collider2D best practices.
$50 USD em 2 dias
1,6
1,6

Hi, This is exactly the kind of final gameplay polish I specialize in. I’m a Senior Unity Developer with 5+ years of experience, focused on 2D platformers, physics tuning, and gameplay feel. I’ve worked extensively with Rigidbody2D, Collider2D, and frame-rate independent movement systems, and I’m comfortable using the Physics2D debugger to track down tricky edge cases. ? What I’ll handle Movement Polish: refine jump arc, acceleration, stopping, and ensure consistent feel across frame rates Physics & Collision Fixes: resolve sliding, clipping, and unreliable triggers with stable, predictable behavior Level Flow Adjustments: small but impactful tweaks to pacing, enemy placement, and challenge balance ✔ Clean, well-structured, and commented C# code ✔ No jitter, no stuck states, no unexpected overlaps ✔ Reliable gameplay across all levels ⏱ Timeline: ~3–5 days depending on issue scope I can jump in immediately once you share the repo and test cases.
$30 USD em 7 dias
1,2
1,2

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Unity 2D Gameplay Polish Needed" right now, and let's discuss in detail to move forward. I await your immediate response
$10 USD em 6 dias
0,0
0,0

"Hi! I am a C++/C# developer with a strong understanding of game physics and 'game feel'. I can help you polish your 2D platformer by fine-tuning character movement, jump curves, and collision detection to make it feel responsive and professional. I have a high-end workstation (i9/RTX) which allows me to test and iterate on your Unity project rapidly. I am ready to jump into your Git repo, fix those level-flow tweaks, and deliver a polished build today. Let's make your gameplay feel amazing!"
$10 USD em 1 dia
0,0
0,0

I specialize in refining gameplay feel—tight movement, responsive jumps, and consistent physics across frame rates. Experienced in Rigidbody2D tuning, collision fixes, and eliminating quirky interactions for smooth gameplay. I also enhance feel with camera shake, shaders, and polish so every move feels satisfying and precise.
$18 USD em 7 dias
0,0
0,0

Hi! This project is right in my wheelhouse — I've built and polished a 2D platformer in Unity (Stellar Burnout) where I tackled exactly the kinds of issues you're describing: physics-based movement tuning, collision reliability, and level-flow pacing. Here's how I'd approach your list: ? Movement & Physics — I'll profile frame-rate-dependent behavior using the Physics2D debugger and tune Rigidbody2D settings (drag, gravity scale, jump curves) until jumps, acceleration, and stopping feel crisp and consistent at any frame rate. ? Object Interactions — Sliding boxes, ledge-clipping enemies, misfiring triggers — I've debugged all of these. I'll audit your Collider2D setups, fix composite collider edge cases, and write clean, commented C# scripts so every interaction behaves predictably. ?️ Level Flow — I'll playtest each stage with fresh eyes, flag pacing issues, and implement targeted spawn/layout tweaks that sharpen challenge progression without touching your tilemap structure. I'm comfortable with Unity 2022 LTS, built-in 2D physics, and Git-based workflows. I'll follow your test plan, document every change clearly, and won't sign off until your playtest does. Happy to jump on a quick call to walk through the known issues before we start. Let's get your game across the finish line!
$25 USD em 7 dias
0,0
0,0

This Project caught my eye, so I had to reach out. Your focus on refining Rigidbody2D and Collider2D physics to ensure crisp, consistent character movement and reliable collisions aligns perfectly with my skills. I specialize in Unity 2D physics tuning and custom C# scripting, delivering seamless gameplay feel and fixing quirky interactions for smooth player experiences. I’m confident in profiling with the Physics2D debugger and providing clean, maintainable code. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$12 USD em 14 dias
0,0
0,0

Hi! I’m very interested in helping you polish your 2D platformer before release. I have hands-on experience working with Unity (2D), particularly with Rigidbody2D physics, Collider2D tuning, and gameplay feel improvements. I’ve worked on platform-style mechanics including jump tuning, acceleration/deceleration balancing, and ensuring consistent behavior across different frame rates. I’m also comfortable debugging collision issues such as sliding objects, clipping enemies, and trigger misfires using custom C# scripts. For this project, I can: • Re-tune character movement physics to achieve responsive and consistent controls • Fix unreliable object interactions using proper Rigidbody2D and collider setups • Review each level and implement small layout/spawn adjustments to improve pacing • Use Physics2D debugging tools and profiling to eliminate overlaps and stuck states • Write clean, well-commented C# code so the project remains easy to maintain Once you share the Git repository and test plan, I’ll go through the listed issues systematically and provide both fixes and suggestions for additional polish. After implementation, I’ll ensure everything is stable and ready for your final playtest. Looking forward to collaborating and helping you get the game release-ready
$20 USD em 7 dias
0,0
0,0

Hello there, I hope you are having a great day. I'm Attizaz Ahmad working as Game Developer using Unity3D for the last 3 years. I have deep knowledge of C# which allows me to write efficient and clean code. I have strong knowledge about Unity and using its different components like animator, navigation and other plugins. I have worked on different genres of games such as action, puzzle, racing, hypercasual etc. I can make games from scratch and reskin as well and have expertise working with complex UI modifications and implementation. For more information please feel free to contact me. It will be nice working with you.
$20 USD em 7 dias
0,0
0,0

Game ini bersifat akurat dan bisa menghilangkan kegabitan anda fme ini bisa menjadi teman anda saat anda lagi sendiri
$20 USD em 7 dias
0,0
0,0

Hello, I’m a Unity developer specialized in polishing 2D games and delivering a **tight, responsive game feel**—the kind that makes a game truly ready for release. I’ve worked on several projects where my main role was refining gameplay after core systems were complete: improving movement responsiveness, stabilizing physics, and eliminating edge-case bugs that affect player experience. I have strong hands-on experience with Rigidbody2D, Collider2D, and solving issues like clipping, sliding, and inconsistent triggers. I also have experience with more complex systems like multiplayer gameplay, which sharpened my debugging skills and ability to handle non-obvious problems efficiently. What I bring is not just fixing issues, but elevating the overall feel of the game to a professional level, with clean, maintainable, and well-structured code. I’m confident I can help push your game to a polished, release-ready state. Best regards Anton Ayman
$20 USD em 3 dias
0,0
0,0

With 18 years of gaming experience and 3 years of game design, I have an instinctive grasp of platformer "game feel"—what makes jumps satisfying, movement crisp, and what tiny details frustrate players. ? Movement Polish: Proficient in Rigidbody2D/Physics2D. I implement frame-rate-independent movement, coyote time, and jump buffering for responsive controls at any FPS. ? Collision Fixes: Experienced in fixing clipping, phantom overlaps, and sliding boxes. I use the Physics2D debugger to eliminate root causes, not just patch symptoms. ? Level Pacing: I surgically tweak challenge curves and rhythm based on player experience, without rebuilding your tilemaps. ? Clean Code: Modular, commented, and maintainable. I'm Git-fluent and will work through your repro steps systematically. I don't just fix bugs—I make your game feel right.
$15 USD em 7 dias
0,0
0,0

Ipoh, Malaysia
Membro desde mar. 26, 2026
$2-8 USD / hora
$1500-3000 USD
$250-750 USD
$8-15 USD / hora
₹1500-12500 INR
€250-750 EUR
₹400-750 INR / hora
$10-30 USD
$1500-3000 USD
$750-1500 USD
₹600-700 INR
$30-250 AUD
£20-250 GBP
$15-25 USD / hora
₹12500-37500 INR
₹10000-20000 INR
₹100-400 INR / hora
$5000-10000 AUD
$250-750 USD
$250-750 AUD
₹750-1250 INR / hora