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Unity Editor For Plane Configurations: Editor in unity in which can do the following Step 1: Drag and drop the flight config cs file (inherits from class SuperAircraftConfig) Step 2: Once the config file is assigned, you write code that calls SetupMovableSurfaces(). This instantiates all movable objects into "movableSurfaces" object. Step 3: Once movableSurfaces is properly populated, we can tweak the rotation/positions through the slider of the editor and related components rotation/Position will change accordingly, as shown in the examples below: Note: Retracted position = 0 Extended position = 1 Between = Lerp between [0,1] Example 1: if I change the slider for the Flaps in the new inspector, you call: [login to view URL](newValue); foreach ([login to view URL] surface in [login to view URL]) { [login to view URL](); } Example 2: if I change the slider for the Gear in the new inspector, you call: [login to view URL](newValue); foreach ([login to view URL] surface in [login to view URL]) { [login to view URL](); }
ID do Projeto: 39998726
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Hi, could you please let me know more about the project as i have 5+ years of experience in unity. Let's connect and discuss this further. Best, Usam
€120 EUR em 7 dias
3,5
3,5
41 freelancers estão ofertando em média €117 EUR for esse trabalho

Hello, As a leader in web services and software development, we at Our Software have extensive expertise in C# programming which aligns perfectly with your project's needs. Our team has a solid understanding of Unity, allowing us to create powerful custom editors for your needs. Having worked on many similar projects, I possess a deep understanding of manipulating objects in the Unity editor, making me well-positioned to work efficiently on this task. Besides being proficient in C#, I'm also adept at defining intuitive UI/UX components which will improve the overall usability and functionality of your editor. Our dedication to creating a "WOW" factor in all our projects is what truly differentiates us in this competitive field. We are not just focused on the final delivery, but we consistently prioritize your satisfaction throughout the process. By choosing us, you are not only getting a highly experienced and skilled team but also ensuring an unwavering commitment to delivering beyond your expectations. So why not give us a chance to turn this project into another success story? Let's build something amazing together. Thanks!
€130 EUR em 2 dias
6,3
6,3

Hi there I am pleased to offer my services for your Unity Inspector Surface Movement Preview project with a special 30 percent discount for this first collaboration. I understand the importance of creating a smooth and accurate movement preview directly inside the Unity Inspector to help you visualize object behavior without entering play mode. My goal is to deliver a clean and reliable solution that enhances your workflow, improves testing efficiency, and ensures precise movement representation. With experience in Unity scripting, editor tools, custom inspectors, and animation previews, I can implement a stable system that displays surface movement logic in real time. I work carefully to ensure that the preview behaves consistently, reflects the final in-game motion, and remains lightweight for optimal editor performance. My focus is on clarity, usability, and building tools that simplify development while maintaining full control over movement parameters. Collaborating with me means receiving dedicated support, clear communication, and timely delivery. I am committed to helping you achieve a polished and functional preview tool that integrates seamlessly into your Unity workflow. I look forward to assisting you in creating an efficient, practical, and developer-friendly Inspector extension for your project. Regards Sohail Jamil
€30 EUR em 1 dia
6,2
6,2

Hey, Panagiotis D. " Lets Gets Started, You are looking for Unity Inspector Surface Movement Preview I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Game Development, Game Design, iPhone, Mobile App Development, C# Programming, Game Art, Unity, Unity 3D, Game UI and Software Development. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
€30 EUR em 1 dia
5,3
5,3

Hi, To achieve the Unity Inspector Surface Movement Preview project requirements, I will first create an Editor in Unity where the user can drag and drop the flight config cs file that inherits from the SuperAircraftConfig class. Then, I will implement code that calls SetupMovableSurfaces() to instantiate all movable objects into the "movableSurfaces" object. Next, I will allow the user to tweak the rotation/positions through sliders in the editor, ensuring that related components' rotation/position changes accordingly based on the slider values. This will involve setting up functions like SetFlaps(newValue) and SetGear(newValue) to adjust movable surfaces as per the user input. Please start the chat so we can discuss this further. Regards, Sai Bhaskar
€120 EUR em 7 dias
5,4
5,4

Hello, I’ve carefully reviewed your project and know exactly how to deliver results that are strategic, efficient, and tailored to your goals with no wasted time or guesswork, just real, measurable value. With several years of hands-on experience in Mobile App Development, iPhone, Game Design, C# Programming, Unity 3D, Software Development, Game Development, Unity, Game UI, Game Art, I bring not just expertise but a track record of delivering results that help clients move forward with confidence. My Portfolio: https://www.freelancer.ca/u/DGM999 If you’re looking for reliable, quality-driven support, I’m just a message away. Let’s make it happen. Best Regards, Sadat Saeed
€90 EUR em 3 dias
4,8
4,8

⭐Hi, I’m ready to assist you right away!⭐ I believe I’d be a great fit for your project since I have extensive experience in Unity, C# programming, and game development. My technical skills align perfectly with the requirements of the Unity Inspector Surface Movement Preview project. With a strong background in mobile app development and game design, I am well-equipped to create a user-friendly and interactive editor as per your specifications. This project presents an opportunity to streamline the configuration process for aircraft surfaces, providing a seamless experience for users to adjust positions and rotations through an intuitive interface. By leveraging my expertise, I can ensure that the movable surfaces are dynamically updated based on user input, enhancing the overall usability of the editor.
€30 EUR em 4 dias
4,4
4,4

Hey Panagiotis D., I just went through your job description and noticed you need someone skilled in Game Development, Game UI, Mobile App Development, Game Design, Game Art, iPhone, Unity 3D, C# Programming, Software Development and Unity. That’s right up my alley. You can check my profile — I’ve handled several projects using these exact tools and technologies. Before we proceed, I’d like to clarify a few things: Are these all the project requirements or is there more to it? Do you already have any work done, or will this start from scratch? What’s your preferred deadline for completion? Why Work With Me? Over 180 successful projects completed. Long-term track record of happy clients and repeat work. I prioritize quality, deadlines, and clear communication. Availability: 9am – 9pm Eastern Time (Full-time freelancer) I can share recent examples of similar projects in chat. Let’s connect and discuss your vision in detail. Kind Regards, Zain Arshad
€30 EUR em 2 dias
3,4
3,4

Hi, I have carefully reviewed your requirements for creating a Unity Editor tool to manage and preview movable surfaces on aircraft configurations. With extensive experience in Unity 3D and C# programming, I am confident I can develop a seamless inspector that allows drag-and-drop of flight config files inheriting from SuperAircraftConfig, calls SetupMovableSurfaces(), and provides intuitive slider controls to adjust and preview surface movements instantaneously. I understand the need for real-time interaction where retracted and extended positions are represented by slider values 0 to 1, with smooth interpolation in between. I will ensure the inspector calls the necessary functions like SetFlaps and SetGear while updating all related components correctly through your MovableSurfacesManager. I propose to deliver a functional prototype within 7 days, with iterations based on your feedback to meet your exact workflow. Could you please specify if you want this editor to support additional movable surface types beyond flaps and gear? Thanks,
€155 EUR em 28 dias
2,6
2,6

Hello! I’m excited about the opportunity to develop a sleek and efficient task manager app for you using React. With a focus on creating a seamless user experience, I'll ensure users can effortlessly add, edit, delete, and mark tasks as completed. Leveraging modern React Hooks like useState and useEffect, I'll build a fast, responsive app that operates smoothly across all devices, storing data in localStorage for persistent task management. My experience in creating clean, minimalist designs ensures the app will be both professional and straightforward, avoiding unnecessary complexity. Could you share any specific design preferences or features you envision for the task manager? Additionally, how often do you anticipate updates or new features being needed after the initial build? I'm eager to bring your vision to life and would love to chat more about your project needs and goals. Looking forward to discussing this further! hamza asif
€30 EUR em 3 dias
2,0
2,0

Hi there, I understand you're looking to develop an intuitive Unity editor for configuring flight settings, allowing for easy drag-and-drop functionality with real-time adjustments to movable surfaces through sliders. This is a great way to streamline the configuration process and enhance your user experience, and I’m excited about the opportunity to help you achieve that. To meet your requirements effectively, I propose building a robust editor interface that integrates seamlessly with the SuperAircraftConfig class you mentioned. My approach will involve designing a responsive UI where users can easily drag in their configuration files, followed by scripting the functionality to populate and manipulate the movable surfaces. By implementing smooth transitions and ensuring the logic for the sliders updates the surface positions and rotations accurately, we can create an efficient and user-friendly interface. With my expertise in Unity and experience in similar projects, I can ensure that your vision comes to life with precision and reliability. What specific features are you hoping to prioritize in the editor? https://www.freelancer.com/u/SaadMubee Best regards, Saad Mubeen.
€140 EUR em 7 dias
3,0
3,0

Hello PanosDrStudio, I understand you need a Unity Editor for configuring plane settings efficiently. With 5 years of Unity development experience, I can create a user-friendly editor where you simply drag and drop the flight config file, then tweak positions via sliders for instant adjustments. My proposal ensures smooth interaction with movable surfaces as per your examples. Let's discuss how we can streamline your workflow further. When can we talk more about your project details? Best regards, Aurallian
€150 EUR em 14 dias
0,3
0,3

⭕ I’ve read your details carefully, and I don’t want to waste your time with long, boring proposals. Hi there, I’d love to work on your Unity Inspector Surface Movement Preview project. With my experience in Unity development and creating editor tools, I am confident in delivering a solution that meets your requirements. I understand the importance of creating an intuitive editor interface for configuring plane movements, and I am excited to bring your vision to life. Deliverables: - Implementation of drag and drop functionality for flight config file - Creation of sliders for adjusting rotation/positions of movable surfaces - Integration of code for instantiating and moving surfaces based on slider inputs I always strive for precise and high-quality work to ensure your satisfaction. Best regards,
€75 EUR em 2 dias
0,0
0,0

✋ Hi Panagiotis D., I hope you're doing well. I read your requirements carefully and understood very well about the project scope and start working accordingly in stages. I am having more than 6 years of experience in Mobile App Development, iPhone, C# Programming, Software Development and I believe that I can start working step by step and achieve the project goal in short time frame. I look forward to hear from you soon. Let’s discuss further. Best Regards.
€90 EUR em 7 dias
0,0
0,0

As a seasoned full stack developer with a proven track record in Unity, I specialize in creating custom editors for seamless user interaction. I have successfully delivered similar solutions that enhance user experience and efficiency. To fulfill your requirements, I will develop a Unity Editor that allows for easy drag-and-drop of the flight configuration file, enabling manipulation of movable surfaces through intuitive sliders. Leveraging my expertise, I will ensure smooth integration of the SetupMovableSurfaces() function and dynamic adjustments based on user inputs. By implementing a structured approach, I will meticulously organize the code to handle Flaps and Gear configurations as per your specifications, ensuring precise movement of adjustable surfaces. My hands-on experience in Unity development equips me to deliver a tailored solution that aligns with your vision. Let's collaborate to bring your plane configurations to life with a user-friendly Unity Editor.
€140 EUR em 1 dia
0,0
0,0

This is exactly the kind of work I enjoy doing — projects like this combine precision and creativity, and I make sure both show through in every detail. With over 5 years of Unity development experience, I specialize in creating clean, professional, and user-friendly editor tools. I consistently deliver high-quality results, communicate clearly, and ensure a smooth and reliable process. I'm happy to offer insight even if you don't decide to hire me. Regards, Melissa
€100 EUR em 5 dias
0,0
0,0

Hello there, I understand that you are looking for a Unity Editor tool that allows for the configuration and manipulation of movable surfaces in a plane model. My proposed solution involves creating an intuitive drag-and-drop feature for the flight config file, implementing a SetupMovableSurfaces() function to instantiate movable objects, and integrating sliders in the editor to adjust rotation and positions of the components. Key Deliverables: - Drag-and-drop functionality for the flight config file - Implementation of SetupMovableSurfaces() function - Integration of sliders for adjusting rotation and positions of movable surfaces I bring expertise in Unity development, specifically in creating custom editor tools and implementing interactive features. I'll share relevant portfolio examples with you in the DM. Kindly, ping me there. I'd love to connect for a quick chat to discuss your project in more detail. Best regards, Minhal
€140 EUR em 7 dias
0,0
0,0

Hi Panagiotis, I’m excited about your project on enhancing Unity Editor for Plane Configurations! With my experience in C# programming and Unity development, I can help seamlessly integrate the SetupMovableSurfaces() function, enabling intuitive manipulation of movable objects through the editor sliders. I’ve previously implemented similar systems where adjustable surfaces respond dynamically to user input, ensuring a smooth workflow for developers. I propose a timeline of 7 days to deliver a functional prototype along with detailed documentation. What specific features do you envision for the sliders to optimize user interaction?
€43 EUR em 2 dias
0,0
0,0

Hi, there. This is a cool project. I'm interested in working on it. To create an awesome Unity Editor for your plane configurations, I will develop a seamless drag-and-drop interface for the flight config files, ensuring easy integration with the SuperAircraftConfig class. By implementing the SetupMovableSurfaces() function, I will efficiently instantiate movable objects, allowing for intuitive slider adjustments that dynamically alter the surface positions in real-time. This will enhance user experience and streamline the interaction with movable surfaces. In a recent project, I developed a custom Unity editor tool that reduced development time by 40% for configuring game objects, leading to a much faster iteration process and ultimately improving team productivity. Have you considered how the implementation of this editor could facilitate future expansions or features in your aircraft simulation projects? I’m eager to connect and discuss how we can bring your project to life efficiently. Thanks for your time, and I look forward to hearing from you soon! Best regards, Pavlo
€100 EUR em 3 dias
0,0
0,0

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL Hi Panagiotis, I am excited about your Unity Inspector Surface Movement Preview project. With extensive experience in Unity 3D and C# programming, I specialize in creating custom editors that enhance gameplay configuration and user experience. I understand that you require a drag-and-drop functionality for flight configuration files, along with real-time adjustments to movable surfaces through sliders. My approach would utilize best practices in Unity to ensure that the SetupMovableSurfaces() method efficiently instantiates the necessary objects, allowing for smooth interaction with sliders for Flaps and Gear. I would propose a timeline of 5 days to develop this editor, ensuring all functionalities work seamlessly, followed by thorough testing.
€43 EUR em 1 dia
0,0
0,0

Hi Panagiotis, I'm excited about the opportunity to work on the Unity Inspector Surface Movement Preview project. I have extensive experience with Unity, specifically in creating customizable editor tools that cater to specific game development needs. Your project requires seamless integration of the flight config file and real-time interaction with movable surfaces, which aligns perfectly with my skills in C# programming and game design. I am familiar with implementing dynamic UI elements and coding functionality like SetFlaps and SetGear, ensuring a smooth user experience. My approach would include thoroughly testing and refining these components with sliders for accurate adjustments to rotation and positions. I propose to deliver the initial version of the editor within 7 days, allowing for ample time for testing and adjustments based on your feedback. Thanks,
€43 EUR em 2 dias
0,0
0,0

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