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I am building a fast-paced, competitive multiplayer shooter in Unity that blends classic gun-game progression with team-based base upgrades. The look and feel must stay firmly in the realistic camp, so expect modern weapons, grounded environments, and snappy, weighty animations. What I need first is a playable prototype that proves out three intertwined pillars: • Tight, satisfying shooting mechanics (hitscan & projectile, recoil, ADS, reload, basic AI targets for testing). • A network-ready base-upgrade loop where each team earns resources through kills and objectives, spends them on fortifications or buffs, and sees those upgrades replicated correctly across clients. • A persistent progression layer that cycles players through a predefined weapon ladder, tracking stats match-to-match and feeding an addictive “just one more round” feel. You’ll work entirely inside Unity (latest LTS) with Netcode for GameObjects or another proven networking framework you prefer. Clean, well-commented C#, inspector-driven tuning, and a short setup guide in a README are essential so I can iterate quickly on balance. Acceptance criteria: 1. Host/client session with 6+ peers runs locally without sync errors. 2. Switching weapons up the ladder triggers proper animation, sound, and stat changes. 3. At least three upgradeable base elements (e.g., wall health, turret damage, radar pulse) purchaseable via shared team currency and visible to all players. 4. Match end screen summarizes kills, upgrades bought, and next-round carry-over XP. If you love crafting punchy gunplay and elegant network code, let’s get this prototype running and ready for playtests.
ID do Projeto: 40332956
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49 freelancers estão ofertando em média $22 USD/hora for esse trabalho

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, Game Design, C# Programming, Animation, Unity 3D, Game Development, Unity, AI Development and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$30 USD em 5 dias
7,5
7,5

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$20 USD em 40 dias
7,4
7,4

Hello, I understand you need a fast-paced multiplayer shooter prototype in Unity with realistic weapons and environments. I’ll focus on tight shooting mechanics including hitscan and projectile weapons, recoil, aiming, and reload with AI targets for testing. I’ll build a network-ready base upgrade system where teams earn and spend resources on fortifications, synced across players. Also, I will create a persistent progression system tracking weapon use and stats to keep players engaged. All code will be clean, commented, and easy to tune in the inspector with a README for quick setup. To start, I’d like to know what networking framework you prefer if not Netcode for GameObjects? What are the exact stats you want tracked for each weapon in progression? How complex should the AI targets be for testing shooting mechanics? Are there any specific animations or sound styles you want for weapon switching? Do you have any preferred UI design for the match end screen? What networking framework do you prefer for the base upgrade loop if you don’t want to use Netcode for GameObjects? Best regards,
$25 USD em 35 dias
6,8
6,8

Hello, At Live Experts, my team and I bring a unique skillset to the table that fully equips us for your Unity Realistic Shooter Prototype project. As experts in C# Programming, Game Design, Game Development, and specifically Unity 3D, we possess the technical prowess and creative mindset necessary to execute this project successfully. Our years of experience have honed our abilities in crafting punchy gunplay, nailing tight shooting mechanics, and building network-ready systems such as the base-upgrade loop you're looking for. In addition to our in-depth understanding of Unity (latest LTS) and Netcode for GameObjects, we are adept at working with proven networking frameworks that maximize performance and minimize sync errors. You can expect clean, well-commented C# code that's easily adjustable through inspector-driven tuning. And as Lean methodology enthusiasts, we highly value short setup guides to ensure swift iterations on balance as per your needs. Our end game is always to realize your vision and surpass your expectations. We understand how vital it is for this multiplayer shooter prototype to effectively blend competitive gameplay, realistic looks, and an addictive progression system. With us on your team, not only will you have a professional engineering approach but also an unwavering commitment to delivering the high-quality work your project deserves. Let's get started on creating a prototype that would make every playe Thanks!
$50 USD em 1032 dias
6,3
6,3

Hi This prototype is a strong fit for me because I’ve built Unity gameplay systems in C# with networked state, combat tuning, and progression loops that are easy to extend after the first playable build. The hardest part here is not basic shooting, but making weapon progression, shared team upgrades, and replicated match state stay consistent across 6+ peers without desyncs or brittle code. I can build this in Unity LTS using Netcode for GameObjects or Mirror, with inspector-driven weapon configs, clean recoil/ADS/reload flows, hitscan plus projectile support, and test AI targets for rapid iteration. For the base-upgrade loop, I’d use authoritative team currency and replicated upgrade state so wall health, turret damage, and radar-style utilities purchase correctly and display consistently for every client. I can also structure the weapon ladder and persistence layer so kills, upgrades, XP, and end-of-match summaries feed the next round cleanly without making the prototype overengineered. You’ll get well-commented C#, organized prefabs and ScriptableObjects, plus a short README so you can rebalance weapons, upgrade costs, and progression rules without digging through code. And I can help you so on by turning these three pillars into a tight, network-ready prototype that feels good in-hand and is ready for real playtests. Thanks, Hercules
$50 USD em 40 dias
6,2
6,2

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$20 USD em 40 dias
6,5
6,5

Hello! I have 10+ years of experience in this filed of game developement including desing, develop and deploy. I am able and intersted for this project. Waiting for your reply. Thanks.
$20 USD em 40 dias
6,3
6,3

Given the ambitious and dynamic nature of your project, my extensive experience as a full-stack developer dedicated to crafting clean and high-performing solutions makes me an ideal fit for your Unity Realistic Shooter Prototype. Over 12 years, I've honed my C# and Unity skills by building sophisticated web and mobile applications like those required in your project. Besides this, I've built robust backend systems and well-optimized databases to ensure seamless performance which serve the two other intertwined pillars of your prototype impeccably. As a bonus, I offer insights into automation and data analysis garnered from my proficiency in AI & Automation, given the importance of rigorous testing and analyzing player data for getting that all-important addictive "just one more round" feel right. My commitment to producing readable codes with elaborate comments will progressively drive an efficient iteration process for you, allowing us to fine-tune game balance effortlessly. Taking an end-to-end approach means that I can handle not only the programming side but also facilitate UI/UX needs, Graphics, and even 3D modeling through partnerships I have developed over the years. With me on board, you'll not only be getting a capable freelancer but a preferable addition to your long-term game development team. Let's connect and discuss further on how we can accelerate your project's success.
$20 USD em 40 dias
5,3
5,3

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have built multiplayer shooter prototypes in Unity that smoothly integrated realistic gun mechanics, responsive animations, and synchronized network gameplay for seamless player experience. From my experience, ensuring precise network state synchronization across clients is the key to successfully completing this project. Approach: ⭕Implement hitscan and projectile weapon systems with recoil, ADS, and reload animations. ⭕Develop a networked base-upgrade loop with team resources, upgradeable fortifications, and synchronized effects. ⭕Create a persistent progression layer tracking weapon ladders and match stats with clear UI feedback. ⭕Use clean, well-commented C# with inspector-driven tuning and deliver a concise README setup guide. ❓Could you clarify which networking framework you prefer between Netcode for GameObjects or alternatives? ❓Do you have any style references or preferred assets for environments and weapons? ❓What platform(s) is this prototype primarily targeting for testing? I am confident in delivering a polished, network-ready Unity prototype that balances tight gunplay with scalable multiplayer features. Looking forward to collaborating on this exciting shooter prototype. Best regards, Nam
$25 USD em 24 dias
5,2
5,2

Hello I once hit a nasty desync where guns showed wrong ammo and recoil on clients, and I fixed it by moving weapon authority to the server and syncing state with NetworkVariables and reliable RPCs. I will build a Unity LTS prototype with tight hitscan and projectile shooting, snappy recoil and ADS, reloads, and simple AI targets for testing. Teams will earn shared resources from kills and objectives and spend them on at least three visible, upgradeable base elements like wall health, turret damage and a radar pulse that replicate to all clients. A persistent weapon ladder will cycle players through weapons with proper animation and sound, track match-to-match XP and stats, and show a match-end screen summarizing kills, upgrades bought and next-round carryover. Delivery includes Netcode for GameObjects support or a preferred network stack, clean commented C# with inspector tuning, and a short README so you can run a host and 6+ local peers without sync errors.
$20 USD em 40 dias
5,3
5,3

Hello, I understand that you are looking to develop a realistic multiplayer shooter prototype in Unity that combines classic gun-game progression with team-based base upgrades. The focus is on creating tight shooting mechanics, a network-ready base-upgrade loop, and a persistent progression layer to enhance player engagement and gameplay experience. I have extensive experience in Unity development, particularly in creating immersive gameplay mechanics and seamless networking functionalities. My approach involves utilizing the latest LTS version of Unity and implementing Netcode for GameObjects or a similar networking framework for optimal performance and stability. I am ready to start working on this project immediately and am open to discussing further details to ensure the prototype aligns with your vision and expectations. Let's collaborate to bring your vision to life and deliver a high-quality, engaging multiplayer shooter experience. Best regards, Justin
$20 USD em 40 dias
4,8
4,8

Hello With my in-depth knowledge and over 10 years of experience in Unity3D and C#, I'm confident I'm the perfect fit for your Realistic Shooter Prototype project. In my extensive career, I've developed and optimized numerous games and applications, many of which have garnered over 1 million downloads. In fact, I once even augmented a VR project's frame rates by a staggering 40% through streamlining the rendering pipeline. I believe these achievements attest to my ability to bring your vision to life with utmost precision and quality. Moreover, my proficiency in multiplayer networking and game architecture aligns seamlessly with your core project needs, particularly regarding optimizing Netcode for GameObjects or any networking framework you'd prefer. Additionally, I understand how critical balance and iteration are for a shooter game's success, which is why I employ clean, well-commented C# coding practices ensuring clear transparency and streamlined iterations. Best Regards, Timothy B.
$20 USD em 40 dias
4,8
4,8

How do you do? I’m very interested in building your Unity multiplayer shooter prototype. This project has a strong gameplay foundation, and I understand that the prototype must prove three things clearly: satisfying gunplay, reliable networked base upgrades, and a progression loop that keeps players coming back. I can help develop this in Unity LTS with clean, well-structured C# and a networking approach that is practical for testing and future expansion. My focus would be to make the prototype feel good to play first, while keeping systems modular and easy to tune in the Inspector. I can support: responsive shooting system with hitscan, projectile support, recoil, ADS, reload, and AI targets host/client multiplayer flow for 6+ players team resource system tied to kills/objectives synchronized base upgrades with shared team currency weapon ladder progression with proper animation, sound, and stat transitions match summary screen with kills, upgrades, and carry-over XP README and commented code for fast iteration I have experience building structured systems, real-time logic, admin-style workflows, and scalable application architecture. For this kind of game prototype, that translates into reliable gameplay systems, maintainable code, and smooth communication between mechanics and networking. I would be glad to help turn this into a playable, test-ready prototype that feels solid from the first round. Sihalath S
$20 USD em 40 dias
3,7
3,7

Hello, I am Vishal Maharaj, a seasoned professional with 20 years of expertise in Game Design, C# Programming, Unity 3D, Game Development, AI Development, Unity, and Mobile App Development. I have carefully reviewed your project requirements for the Unity Realistic Shooter Prototype. To bring your vision to life, I propose to create a playable prototype that focuses on tight shooting mechanics, a network-ready base-upgrade loop, and a persistent progression layer. Utilizing the latest LTS version of Unity, I will implement clean C# code, well-commented scripts, and an intuitive setup guide for seamless iteration. I am confident in delivering a prototype that meets the acceptance criteria, ensuring smooth gameplay experience and engaging progression mechanics. Let's discuss further details and initiate the chat to kickstart this exciting project. Cheers, Vishal Maharaj
$30 USD em 40 dias
3,2
3,2

Hello there, I’m an experienced Unity developer focused on tight gunplay and robust multiplayer logic. I design fast, grounded shooters with clean C#, clear inspector tuning, and readable docs. I’ve built networked prototypes with synchronized weapon ladders, base upgrades, and persistent progression, using Netcode for GameObjects and custom state replication. I’ll deliver a playable prototype in latest Unity LTS that demonstrates hitscan and projectile weapons, recoil, ADS, reload, basic AI targets, a networked base-upgrade loop with shared currency, and a laddered weapon progression with match-to-match stats. I’ll implement three upgradeable base elements, ensure proper visuals and audio cues for weapon switching, and provide an end-of-match screen with carry-over XP. Next steps: wireframe core systems, establish player count and test plan, then iterate on balance in sprints. Best regards, Billy Bryan
$20 USD em 18 dias
3,1
3,1

Hello, there! Your prototype needs more than basic multiplayer shooting. It needs responsive gunplay, reliable replication, progression that keeps players engaged, and a clean upgrade economy that feels rewarding every round. That is the kind of system-focused development I’m well suited for. My background includes building scalable full-stack products with C#, Python, Java, cloud infrastructure, CI/CD, and performance optimization, with a strong focus on responsiveness, reliability, and maintainable architecture. I can build this in Unity LTS with clean, well-commented C#, inspector-driven balancing, and a structured prototype that covers weapon ladder progression, host/client multiplayer flow, replicated team base upgrades, persistent stat tracking, and a polished end-of-match summary. I also work iteratively, so you’ll get frequent testable builds and a clear README that makes tuning and expansion straightforward. My experience improving performance, deployment reliability, and secure system design is especially valuable for a competitive networked game prototype where stability matters as much as feel. Best regards, Ian Brown
$20 USD em 40 dias
3,3
3,3

Hello, I understand that you are looking to develop a realistic multiplayer shooter prototype in Unity that combines gun-game progression with team-based base upgrades. The prototype needs to showcase tight shooting mechanics, a network-ready base-upgrade loop, and a persistent progression layer to create an engaging gameplay experience. I have previous experience in developing a similar project involving AI development and C# programming. In a previous project, I encountered challenges in ensuring seamless integration of network functionalities and balancing gameplay mechanics. However, through meticulous testing and optimization, I successfully resolved these issues to deliver a polished and functional prototype. I believe a discussion would be beneficial to delve deeper into your project requirements and vision. Let's schedule a call to further explore how I can contribute to bringing your Unity Realistic Shooter Prototype to life. Regards, Jayabrata Bhaduri
$20 USD em 40 dias
2,8
2,8

Hello, I went through your project description and it seems like that I am a great fit for this job. I have an expert team with many years of experience in Mobile App Development, Game Design, C# Programming, Animation, Unity 3D, Game Development, Unity, AI Development. Lets connect in chat so that we discuss further. Regards
$20 USD em 40 dias
2,6
2,6

As a seasoned Unity game developer with a focus on full-cycle development and network systems, I wholeheartedly believe I am the best fit for your realistic shooter prototype project. With more than five years of experience crafting engaging and optimized games, I have the expertise to design the tight, satisfying shooting mechanics you're looking for, including the right balance between hitscan and projectile weapons, recoil, ADS, reloads, and more. My proficiency in C# programming promises clean code that is fully commented for your easy iteration. Additionally, I understand the importance of creating an addictive experience that keeps players hooked. With my skill in designing progression systems and tracking match-to-match stats meticulously to feed that "just one more round" feel, I'll deliver the persistent progression layer you need for your game. Let's not forget performance optimization—an area where my expertise will ensure your game runs flawlessly across different devices. Given my track record of meeting professional gaming standards while injecting creativity into projects just like yours—a showcase of which is Nitro Car Racing—I'm eager to prove what we're capable of together. AuthenticationService(Code runner edition)
$20 USD em 40 dias
2,4
2,4

Hi there, I am excited about the opportunity to work on your project developing a fast-paced, competitive multiplayer shooter in Unity. Your vision for blending classic gun-game progression with team-based base upgrades while maintaining a realistic aesthetic is both challenging and intriguing. With my extensive experience in Unity game development and a strong background in creating engaging gameplay mechanics, I am confident in my ability to deliver a high-quality playable prototype that aligns with your requirements. I have a proven track record of designing and implementing tight shooting mechanics, network-ready gameplay loops, and persistent progression systems. My approach would involve meticulous attention to detail in implementing hitscan and projectile shooting mechanics, designing a seamless base-upgrade loop, and ensuring a smooth progression system for players. I will leverage my expertise in clean, well-commented C# coding, Unity inspector-driven tuning, and efficient networking frameworks to meet the acceptance criteria you have outlined. I am keen on collaborating closely with you to iterate quickly on balance and refine the gameplay experience based on your feedback. Let's work together to bring your vision to life and create a prototype that is not only functional but also engaging for playtests. Looking forward to the opportunity to discuss the project further with you. Ihsan Faridi
$20 USD em 40 dias
1,8
1,8

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