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Fishing Game Developer Wanted (Unity or Unreal) Project Overview I’m looking for an experienced game developer (or small team) to create a modern, addictive fishing game for PC and mobile with long-term player retention. I don’t want a basic tap-to-catch game—I want a game with depth, progression, collection mechanics, and an economy that keeps players engaged for years. The game should combine relaxing gameplay with meaningful progression and strategic decision-making. Core Gameplay * Cast, hook, and reel fish using skill-based mechanics. * Hundreds of unique fish species with varying rarity. * Different lakes, rivers, oceans, and special seasonal locations. * Dynamic weather, time of day, and seasons affecting fish behaviour. * Realistic but fun fish AI. Progression Players should be able to: * Level up fishing skills. * Unlock new regions. * Purchase better rods, reels, lines, boats, and tackle. * Upgrade equipment. * Complete quests and achievements. * Discover hidden and legendary fish. Economy A strong in-game economy is extremely important. Features should include: * Fish market with fluctuating prices. * Equipment shop. * Crafting and bait creation. * Optional player marketplace (if feasible). * Currency sinks to maintain long-term balance. Multiplayer (Preferred) If possible: * Fishing with friends. * Leaderboards. * Weekly tournaments. * Seasonal events. * Rare world boss fish requiring multiple players. Graphics * Beautiful environments. * High-quality water effects. * Dynamic lighting. * Relaxing atmosphere. * Modern UI. Audio * Immersive environmental sounds. * Water ambience. * Dynamic music. * Realistic fish and reel sounds. Admin Features * Easy content management. * Ability to add new fish without rebuilding the game. * Adjustable spawn rates. * Live events. * Analytics integration. Future Features The game should be built with expansion in mind, including: * New maps. * Boats. * Competitions. * Rare seasonal fish. * Treasure hunting. * Underwater exploration. * Aquariums where players display their catches. * Fishing clubs/guilds. * Daily and weekly challenges. Technology Preferred: * Unity or Unreal Engine. * Clean, scalable code. * Multiplayer-ready architecture. * Database-backed progression. What I’m Looking For Please include: * Examples of similar games you’ve built. * Recommended game engine. * Estimated timeline. * Estimated budget. * Suggestions for improving the concept. My goal is to build a polished fishing game that players continue playing for years through engaging progression, regular content updates, and a balanced in-game economy.
Project ID: 40544604
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41 freelancers are bidding on average $149,146 AUD for this job

With Falcon Interactive, you have the assurance of engaging a firm with an impeachable record for delivering superior quality games. We are experts in designing and developing richly immersive gaming experiences across various platforms, and we would love to employ our expertise to create your modern and addictive fishing game. Having developed over 300 games, including countless hours of gameplay and deep strategy-based games, we are well acquainted with your vision of creating an addictive game that goes beyond simple tapping mechanics. We understand just how crucial player retention is for any game's long-term success, and rest assured that our solutions will not disappoint you in this regard. We plan to incorporate all aspects of gameplay that you've specified - skill-based fishing mechanics with hundreds of unique species spread across different regions. Our focus on attention-to-detail includes elements like dynamic weather conditions, time-of-day effects, and lifelike fish behavior throughout different seasons. For multiplayer optionality - fishing with friends, leaderboards, tournaments inclusive - we'll execute smooth multiplayer ready architecture for a flawless gaming experience. Our regular updates with new maps & features according to changing trends ensures that your game remains fresh and players stay fully engaged with new challenges every day. And remember: Your success is ours too.
$120,000 AUD in 90 days
9.4
9.4

As an adept game developer with over a decade of experience, I understand that your vision for this fishing game surpasses the ordinary. My proficiency in Unity 3D and iPhone technologies aligns perfectly with your preferred game engines, ensuring a seamless development process. Moreover, I have an extensive background in crafting engaging and immersive gaming experiences, essential traits to create a game that will keep players hooked for years. Exemplifying my abilities in fitting the core gameplay requirement, I've built a similar scuba-diving game that encapsulated similar depth-seeking mechanics like unique item collection and skill advancement. Additionally, I've dabbled with the concept of an economy-driven environment in an online trading game I developed, where fluctuating marketplaces and player-administered shops fueled the narrative. If selected for this project, be confident of receiving not just a game but technical craftsmanship poised for future expansion as well. With adjustable spawn rates and live events in play, you'll always have options to keep the game fresh for your avid players. Committed to providing polished solutions that drive long-term growth, my competitive pricing and timely deliveries make me the perfect partner for your fishing frenzy journey.
$185,000 AUD in 120 days
7.0
7.0

I can help build this as a scalable Unity/Unreal fishing game with depth, progression, economy, and room for multiplayer/live events. The core risk is getting a fun loop and content architecture right before expanding the world. My approach would be to start with a playable vertical slice: casting, hook/reel skill mechanic, fish rarity/behavior, equipment upgrades, market pricing, quests, and one polished environment. Once the loop feels good, I would extend the content tools, admin controls, events, analytics, and multiplayer features in phases. Focus areas: - Skill-based casting/reeling, fish AI/rarity, weather/time/season effects - Progression, equipment upgrades, crafting/bait, economy balance and currency sinks - Unity/Unreal architecture, content data tables, live-event/admin controls - PC/mobile performance, optional multiplayer/leaderboards, QA, source handover If helpful, I can outline a phase-1 prototype scope that proves gameplay and economy before full production. Best, Dr. Syafiq
$100,000 AUD in 21 days
6.8
6.8

As a seasoned electrical engineer with extensive experience in embedded systems, I'm used to taking a concept from idea to prototype to final product. I see your fishing game as a challenge to develop complex yet enjoyable mechanics, and I believe my skills in firmware development and game design can bring your vision to life. In terms of technology, Unity is my preferred game engine for this project. With clean and scalable code, we'll ensure each feature you've listed meets your expectation and is adaptable. Furthermore, my experience in hardware, software, and intelligent connectivity through my IoT product engineering background aligns with the dynamicity required for the game's core mechanics. Moreover, with an eye on the future, I understand the importance of expansion feasibility. Your fishing game should include new maps, competitions, treasure hunting, underwater exploration, etc. And I see the potential in creating more challenges by integrating biometrics and artificial intelligence into the game giving each player a unique experience. Let’s discuss further to set a reasonable timeline and budget that suits both parties!
$100,000 AUD in 90 days
6.9
6.9

Hello, I have carefully reviewed your requirements and understand you need a polished fishing game with skill-based gameplay, deep progression, a balanced in-game economy, multiplayer-ready architecture, and scalable systems for future expansions across PC and mobile. With 9+ years of experience, I have successfully developed 200+ games across multiple platforms. I will build a clean, optimized, and expandable solution in Unity or Unreal Engine, featuring engaging gameplay mechanics, realistic environments, database-backed progression, and an architecture designed for long-term content updates and player retention. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is my top priority) Estimated delivery A detailed development timeline and milestone plan will be provided after reviewing the complete project scope and feature priorities. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$100,000 AUD in 160 days
6.8
6.8

Hi, good day. I understand you're aiming to build a long-term fishing game with deep progression, a balanced in-game economy, scalable multiplayer architecture, and live content management rather than a simple casual fishing experience. I have experience developing large-scale Unity/Unreal game systems, including multiplayer gameplay, progression mechanics, backend integration, live content pipelines, and data-driven architectures designed for long-term player retention. My approach is to build a modular game foundation with skill-based fishing mechanics, progression, economy, multiplayer-ready backend, admin tools for live content management, and scalable systems that support future expansions such as guilds, seasonal events, and new regions without major rework. I would be happy to discuss your vision further and help define the most effective technical architecture for this project.
$100,000 AUD in 50 days
2.3
2.3

With more than a decade of experience in the gaming industry, I can confidently say I'm the perfect fit for your advanced fishing game development project. Over the years, I have designed and developed addictive games with long-term player retention that encompass all the core gameplay functionality you've requested. I understand the importance of combining relaxation with meaningful progression and strategic decision-making to keep players engaged. Your project also aligns perfectly with my preference for using Unity or Unreal Engine, which allows me to create scalable and multiplayer-ready architectures. On top of that, my expertise in clean coding ensures ease of content management and enables seamless integration of databases for a well-rounded gaming experience.
$2,000,000 AUD in 7 days
1.9
1.9

I’ve worked on large game development projects where long-term progression and scalable systems mattered from day one. Your focus on a skill-based fishing experience with a strong economy, live content, and expansion-ready architecture is exactly the kind of project that benefits from careful planning. I’d recommend Unity for its mature mobile and PC workflow, although Unreal is also a solid option depending on your visual goals. My approach is to build modular systems for progression, multiplayer, content management, and analytics so future updates can be added without major rework. Happy to have a quick call to discuss the scope, timeline, budget, and the best technical approach. Regards, Blaze Nicholas
$100,000 AUD in 14 days
0.9
0.9

I understand you need an experienced developer to create an advanced fishing game for PC and mobile, focusing on depth, progression, collection, and a long-term engaging economy, moving beyond basic tap-to-catch mechanics. I've previously developed a mobile title that achieved over 500,000 downloads by implementing a similar progression system that fostered high player retention. I will build this game using Unity, leveraging C# for core logic. Deliverables will include a dynamic casting and reeling system with physics-based feedback, a procedural fish generation system capable of creating hundreds of unique species with distinct behaviors and loot tables, and a fully integrated in-game economy with upgrade paths for gear and player progression. The collection mechanic will be managed through a robust inventory system and a visual in-game aquarium. What is the desired target platform priority between PC and mobile for the initial release, considering potential differences in control schemes and performance optimization? Ready to start as soon as you confirm scope.
$100,000 AUD in 21 days
0.0
0.0

✅Hi, How are you? I can help you design and develop a scalable, long-term fishing game using Unity or Unreal Engine with a strong focus on engaging gameplay systems, progression loops, and an expandable economy. My approach would be to build a modular architecture that supports skill-based fishing mechanics, dynamic environments (weather, seasons, time-of-day), and a deep progression system including equipment upgrades, quests, and rare fish discovery. I will also ensure the system is built for future expansion, allowing easy addition of new maps, fish species, events, and multiplayer features without requiring major rewrites. The game will be structured with performance, retention mechanics, and live-service scalability in mind, suitable for both PC and mobile platforms. Best Regard, John
$100,000 AUD in 7 days
0.0
0.0

Hello, Your vision aligns perfectly with building a long-term, live-service game rather than a simple fishing simulator. I would approach this project with scalability as the foundation, ensuring new maps, fish species, equipment, events, and multiplayer features can be added without major refactoring. I recommend using Unity for its mature cross-platform ecosystem and efficient mobile deployment (or Unreal if achieving ultra-realistic visuals is the highest priority). The architecture would separate gameplay systems, progression, economy, networking, and live content management into modular services backed by a database, allowing administrators to introduce new fish, adjust spawn rates, launch seasonal events, and balance the economy without rebuilding the game. The initial milestone would focus on delivering a polished vertical slice featuring core fishing mechanics, progression, equipment upgrades, dynamic environments, and a content management system. Multiplayer, tournaments, player trading, guilds, and additional live-service features can then be added through structured development phases while maintaining a clean, maintainable codebase. I would be excited to discuss the roadmap and help build a fishing game designed to retain players for years. Thank you for your consideration. Lizzette
$100,000 AUD in 7 days
0.0
0.0

Hi there, we have recently completed a similar project and would love to share some references. Your Advanced Fishing Game Development sounds right up our alley and we would love to exceed your expectations. Your project description emphasizes the need for a modern, addictive fishing game with depth, progression, collection mechanics, and a strong in-game economy. We specialize in designing immersive, polished games with seamless gameplay and engaging progression systems. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users! While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal, and I would love to discuss this project more. Kind regards, Trichelle
$100,000 AUD in 7 days
2.9
2.9

Sydney, Australia
Member since Jun 28, 2026
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