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Looking for unreal engine Multiplayer blueprints developer to do such a system in my Advanced battle royale template from market place [login to view URL] is Multiplayer Replicated [login to view URL] 5.4 [login to view URL] [login to view URL] Battle Royale Template 5.i want to be able to create and add the abilities by my self and assign them to any weapon so it should be Global System that can create new abilities and assign them to weapons easily (prefer to use Tables and structs) [login to view URL] Effects could be stacked and i want those status effects to be assigned into the ability so easy inside the tables maybe [login to view URL] abilities should be separated [login to view URL] i have reference i'm trying to create something like SpellBreak Game you can find many videos on youtube about it [login to view URL] dont need to assign any animations/sounds/vfx i will create new abilities and assign them as i want Abilities Types : [login to view URL] Damage (cause damage multiple times for duraion) [login to view URL] Enemy For duration Should be AOE ability with impact effect [login to view URL] Enemy for duration AOE Self Abilities Types: [login to view URL] Stealth for duration [login to view URL] Increase speed for duration
ID do Projeto: 40330935
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12 freelancers estão ofertando em média $155 USD for esse trabalho

I know that I am a good candidate to consider for your project. The requirement for a global system that allows easy creation and assignment of abilities using tables and structs aligns perfectly with my expertise in building polished, intuitive, and seamless Unreal Engine multiplayer blueprint systems. I will deliver a cohesive and streamlined solution that supports stacking status effects and separates movement abilities as specified. While I am new to freelancer, I have tons of experience and have done other projects off site. My strong technical skills and problem-solving approach ensure high-performance and automated functionality tailored to your Advanced Battle Royale Template. I would love to chat more about your project! Regards Sjon Voogt
$100 USD em 14 dias
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Hello, How are you? I have checked your job description and I’m confident I can completed exactly what you need. With strong experience in Unreal Engine 5.4, Multiplayer Replication, and Blueprint systems, I can build a fully modular ability framework inside your Advanced Battle Royale Template. I’ve worked extensively with data tables, structs, global ability systems, and stackable status effects, making it easy for you to create new abilities similar to SpellBreak and assign them to any weapon or category. Movement abilities can be structured separately, and everything will be clean, scalable, and ready for your own animations, sounds, and VFX. So I think this job is an ideal match with my skills and experience. Please send me a message so that we can discuss more. Thanks Taras
$150 USD em 1 dia
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Hi, I can do this. With extensive experience in Unreal Engine 5.4 and multiplayer blueprint development, I am well-equipped to enhance your Advanced Battle Royale Template. I will create a global system for abilities that allows you to easily add and assign them to weapons using tables and structs. The implementation will ensure that status effects can stack and be assigned seamlessly within the tables. I will also separate movement abilities as requested and focus on the specific ability types you outlined, including multiple damage, AOE stun, and slow effects, as well as self abilities like stealth and speed increase. I understand your vision inspired by SpellBreak and will ensure the system is flexible for your future enhancements. Looking forward to collaborating on this exciting project. Ashnasajid
$140 USD em 3 dias
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Hi, I’m an experienced Unreal Engine multiplayer developer with strong Blueprint systems experience, and I can build a fully replicated global ability framework for your UE 5.4 Advanced Battle Royale Template. The system will let you create new abilities yourself, assign them to any weapon through data tables and structs, and manage status effects in a clean, scalable way. I’ve worked on similar multiplayer gameplay systems where abilities, buffs, debuffs, and weapon linked actions had to be modular, replicated, and easy to expand without touching core logic every time. For your project, I can separate movement abilities, support stackable status effects, and build AOE and self abilities like stun, slow, stealth, speed boost, and multi hit damage in a way that feels close to Spellbreak style logic. Best regards, George
$140 USD em 7 dias
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Hi! I’m excited about your project to build a multiplayer replicated abilities system in UE 5.4’s Advanced Battle Royale Template. I love that you want a global system using tables and structs to easily create and assign abilities—this will make adding new powers and status effects super flexible. Your reference to SpellBreak helps me understand the style, and separating movement abilities sounds smart. I’m ready to help bring this vision to life! Core Skills: ➤ Unreal Engine 5.4 blueprint scripting ➤ Multiplayer replication ➤ Structs and data tables ➤ Advanced battle royale mechanics ➤ Ability and status effect design I’d like to discuss what tools or workflows you prefer for development. While I'm new to Freelancer, all my skills come from real-world experience. I’m happy to chat or call to dig deeper into your needs! regards shafeeq
$100 USD em 14 dias
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Hello,dear project coordinator, I’m a LinkedIn-certified cross-platform game developer with strong experience delivering high-quality games for iOS, Android, and PC. I specialize in Unity and Unreal Engine (UE5), building engaging gameplay systems, optimized performance, and smooth user experiences across devices. I’ve successfully developed and published 15+ games and apps, handling everything from concept design to deployment. My skill set includes multiplayer integration, AI systems, in-app purchases, ads monetization, and UI/UX design. I also leverage modern AI tools to speed up development and enhance game features. Let’s bring your game idea to life with creativity and precision. Best regards, Md Parvez Al Mamun
$250 USD em 7 dias
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Dear Client, I’m an experienced Unreal Engine multiplayer blueprint developer with hands-on experience building replicated gameplay systems in UE5. I can extend your Advanced Battle Royale Template with a global abilities system that is flexible, scalable, and easy for you to add or assign abilities without touching core code. Proposed Approach: - Implement replicated multiplayer abilities system using Blueprints in UE5.4. - Global Ability Tables & Structs: Easily create new abilities, assign them to weapons, and manage stackable status effects (damage-over-time, stun, slow, self buffs). - Separate movement abilities from weapon abilities for clarity and modularity. - Include AOE & self-targeted effects such as stun, slow, stealth, and speed buffs. - Fully network-replicated to ensure consistent multiplayer behavior. Design modular enough so you can plug in your own animations, VFX, and sounds later. Reference & Inspiration: SpellBreak-style abilities system (AOE, stackable effects, self-buffs). I can deliver a robust blueprint system with clean tables and structs, fully replicated, and ready for you to expand with new abilities or assign them freely to weapons. Best regards, Edward
$140 USD em 7 dias
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‼️ IF YOU’RE NOT HAPPY YOU DON’T PAY ‼️ I understand you need a clean, professional, and user-friendly multiplayer blueprint system in UE 5.4 that is seamless, integrated, and automated. A global system using tables and structs to easily create and assign abilities to weapons is key, along with stackable status effects and separated movement abilities. I offer expertise in Unreal Engine blueprints and multiplayer replication, having built similar advanced gameplay systems. While I’m new to Freelancer, I have tons of experience and have done other projects off site that align with your needs. I would love to chat more about your project! COME CHAT WITH ME, WORST CASE YOU GET A FREE CONSULTATION. Regards, Pietie Lubbe
$200 USD em 14 dias
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This Project caught my eye, so I had to reach out. Your need for a global, easily extendable system using tables and structs to create and assign multiplayer replicated abilities in UE 5.4 is a perfect match. Building a seamless, flexible blueprint framework that supports stacking status effects and separates movement abilities aligns exactly with my expertise. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$100 USD em 14 dias
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