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Unreal Engine 5 integrate Advanced Locomotion System V4 with my NPC

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I have an NPC with a developed Behavior Tree and AI (VisAI attached below) but no animation.

I need an animated NPC which runs this behavior tree.

I want to use the ALS NPC integrated into my class hierarchy (see my class hierarchy as attached), either replacing or between the locomotion layer and the AI layer, so that the AI layer can communicate with ALS layer.

The VisAI behavior task classes need refactoring to communicate with the ALS layer.

UE5 coding standards and naming conventions (as detailed in my readme e.g. (link removed)) need to be followed.

Considering ALS4 is super popular I would prefer you to have experience with it.

You need a good understanding of blueprints and familiarity with how game animations work. ALS is not a plug-and-play system and can be confusing if you are new to Unreal.

You need to include the corresponding ALS animations for all behavior states. Align with me on which animations should be used per state.

The NPC needs to work as described in the behavior states diagram with the corresponding ALS animation when the player approaches it.

Development presumably only in blueprint, but character base class is C++, so ability to read C++ code may be helpful.

Habilidades: Unreal Engine, Desenvolvimento de Jogos

Sobre o Cliente:
( 0 comentários ) Frankfurt am Main, Germany

ID do Projeto: #34785593

3 freelancers estão ofertando em média €312 nesse trabalho

(61 Comentários)
7.5
devastatingram

CAT, ok i understood your requirement but I have few doubts, text me so I can clear all my doubts right away, I can help you and i am ready for work. Thank you.

€19 EUR in 7 dias
(1 Comentário)
0.6
besstoption

GOOD IN GAME DESIGN AND DEV EXPERT DEALING WITH UNREAL ENGINE HELLO DEAR CLIENT I have gone through your project details, having all the required skills and VAST EXPERIENCE.I confirm to you that the project is doable Mais

€18 EUR in 3 dias
(0 Comentários)
0.0