Air Stafe / bhop mechanics to a physics shape player controller

Hello i need a professional in physics / vector math to help create a player controller in the Godot game engine. The character is a sphere shape with the physics of a ball that can roll and gain momentum. But i want to incorporate jumping / air strafe like Source engine using kinematic body

Habilidades: Vector Calculus, Física, Programação C#, Desenvolvimento de Jogos

Sobre o Cliente:
( 4 comentários ) Eureka, United States

ID do Projeto: #28605979

Concedido a:


Hi there, We are Imaginary Workstation. We are a company based in Bangladesh. We carefully went through your project, and we want you to know that we are interested in your job. Now in our company, there are members wi Mais

$350 USD em 10 dias
(1 Comentário)

5 freelancers estão ofertando em média $290 nesse trabalho


Hello . I have been making game with Godot engine for the last 3 years . I have a good knowledge about this engine and how it works , i know every corner of this engine . This is my Youtube channel : [login to view URL] Mais

$300 USD in 20 dias
(1 Comentário)

Greetings!!! I have read your job description in details and I am feeling so happy to submit a proposal to your great project. I have been long years experienced in C++/C# development. And, I previously majored in mech Mais

$300 USD in 7 dias
(1 Comentário)

Hi!I am an expert in physics. My work is devoted to both theoretical and experimental physics. In my work I use computer physics. I am very interested in your work so I am very interested in it.

$250 USD in 5 dias
(0 Comentários)

I've been working with Godot for 3 years. I teach programming with Godot and can deliver this job in 14 days. I can do this in GDScript and C# if needed. Here some game I made with te engine: [login to view URL]

$250 USD in 14 dias
(0 Comentários)