Hello i need a professional in physics / vector math to help create a player controller in the Godot game engine. The character is a sphere shape with the physics of a ball that can roll and gain momentum. But i want to incorporate jumping / air strafe like Source engine using kinematic body
5 freelancers estão ofertando em média $290 nesse trabalho
Hi!I am an expert in physics. My work is devoted to both theoretical and experimental physics. In my work I use computer physics. I am very interested in your work so I am very interested in it.
I've been working with Godot for 3 years. I teach programming with Godot and can deliver this job in 14 days. I can do this in GDScript and C# if needed. Here some game I made with te engine: [login to view URL]