I am using **3DS Max 9** and **CATRig Bone systems**. I need help badly with the skinning and envelope process on five characters I need for a personal animation project. Characters are already rigged with the bones, I need help with skinning and envelope/weight adjustments.
You'll need 3DS Max version 9 and possibly the CATRig plugin. I'll supply the Max files with mesh and rigging already on, I need you to be able to fix how the mesh moves with the rig (adjusting the skinned envelopes on the joints) so i can have a perfectly moving mesh.
If you're familiar with this kind of work, it shouldn't be as difficult as it is for me ... struggling for days over one character and I'm going to be late finishing an animation project.
I've attached a character sample in a zip file.