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Display 2 image sequences over each other in Delphi

Play a game card animation built by 2 image sequences (layers) with alpha, over each other, forwards or backwards. So the resulting code can be used to show an animation with any given 2 cards like the video in the attachment, by playing the sequence forward, waiting and playing backward.

A user interface is not needed, just a very primitive one to test it works. The code you'll provide will be used for showing an opening-closing animation after an image of closed cards waiting on the display.

## Deliverables

Requirements :

- no flicker with 320x180, 15fps

- 2 layers with alpha

- content will be selected using 2 card names and symbols, from set of premade image sequences I provide, which are already named conventionally

- play forward or backwards

- displayable on a background (sequences already has proper alpha for the shadow)

Preferable :

Images of 2 layers have the same content, the only difference is the alpha channel. And the alpha is same on all sequences in a layer. That means there are only 2 unique alpha sequences, 1 per layer.

So if we can inject related alpha during runtime, we can get rid of 'layer 2', even use jpegs for images, taking the data size down from 300+ MB.

You may;

- do an initialization in the beginning if you need (eg. to combine layers before playing)

- use images from a directory, or keep them in a resource

- use another format (like a .mov rather than a .png sequence)

In the attachment :

- 2 sample sequences from both layers (don't worry about the grayish shadows, it's not in our scope). I'll give you the full set.

- Sample video (just for an idea)

Image naming convention :

'[url removed, login to view]'

'l1' : layer ('l1' or 'l2'), '1' is the bottom, '2' is the top

'd4' : card name (like 'D'iamonds, '4')

'0001' : image number in sequence

Habilidades: Delphi, Microsoft, Área de trabalho do Windows

Ver mais: top channel, opening animation video, l2, images of name card, opening sequence, inject, delphi user interface, d game animation, video alpha, delphi sequences, windows attachment, card image, play cards game, sequence animation, display image, image game, animation video game, naming convention, delphi windows user, playing cards images png format, code sample game, game video images names, windows png, alpha channel, display test

Acerca do Empregador:
( 21 comentários ) Istanbul, Turkey

ID do Projeto: #3048025

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