c# Maze prog

I m trying to implement a maze program for which i have attached the detailed requirements in doc file.

**I need:

1)User Stories to Implement**

* Buy/Sell Item (requiring the exchange of money and consideration of weight restrictions for the player)

* Encounter Hostile NPC

* a "combat state" is triggered when players are co-located with hostiles

* the NPC has the first attack (this is simply a message saying that the "NPC attacks you but has missed" rather than an implementation of the entire combat subsystem)

* the player now has an "attack NPC" command at their disposal

* attack NPC informs the player that their attack was successful and the NPC is now dead (if the NPC is hostile). If a weapon is being wielded then it should also be displayed. For example

You have attacked (name of the hostile) with a dagger

(Name of the hostile) is now dead

* * or it informs the player that they cannot attack friendly characters

* Get / drop item (consideration of weight restrictions for the player)

* Unlock door (requires getting a key)

* List Inventory (give a list of all items held by your character)

* Look around location (describe what you see and where the exits are)

2)Nuint Tests, weild command to be implemented...

Habilidades: Programação C#, Consolas de Jogos, Design de jogos, Área de trabalho do Windows

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( 13 comentários ) Australia

ID do Projeto: #3060757

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