I have an XNA 3D engine that was created, it is a pretty basic engine (model loading, texturing, lighting). I have a need to be able to dynamically add and size a "SkyDome" that can give my scene the look of a sky and grass. I should be able to also dynamically load any texture I want that can be applied to the SkyDome.
I think for the right developer, the biggest challenge will not be implementing the skydome, but integrating it into my engine elegantly.
My budget for this project is $150 USD. I have a timeline of one week, however I wouldn't think it would take more than a few hours to actually implement.
Looking forward to your bid!
1) All deliverables will be considered "work made for hire" under U.S. Copyright law. Employer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the employer on the site per the worker's Worker Legal Agreement).
2) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
3) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Employer's environment--Deliverables must be installed by the Worker in ready-to-run condition in the Employer's environment.
b) For all others including desktop software or software the employer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this project.
Currently using C# XNA for the engine.