El Internado: Laguna Negra - El Juego Mvil (Gameloft)
El Internado: Laguna Negra - El Juego Mvil (Gameloft)
El Internado: Laguna Negra - El Juego Mvil (Gameloft)
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Experiência
Creative Director
GoldMine Studio
jul. 2010 - Atual
Nowadays I'm hands-full with GoldMine's new IPs for IOs devices, and some licensed IPs including a project for the netbooks that the Ministry of Education lends to public school students. Also re-inventing myself as a 3D animator.
Game Designer
Metrogames
dez. 2010 - jun. 2011 (6 meses, 1 dia)
Game Designer in charge of "Coco Girl" Facebook Game (the biggest and most ambitious project of the company to date), that reached an overall 3 Million monthly players during the first 6 months. Moreover I had a role as Game Design Consultant on several unannounced iPhone projects, including Pixel Ranger.
Lead Game Designer
Gameloft
dez. 2009 - out. 2010 (10 meses, 1 dia)
From December 2009 to October 2010 I was the main Game Design responsible for every Creation's iPhone/iPad project at Buenos Aires studio.
Active responsible in the new Game Designers hiring process. Main contact on Game Design matters with New York and Paris studios. Main contact on Cinematic Sequences matters with Montreal studio. - Fishing Kings (iPhone - Worldwide release)