I am a CG artist with eight years professional experience since graduating from an MA in 3D Animation at Bournemouth University. I love everything relating to digital creativity. My skills are broad though I have recently focussed around still-shots employing 3D visualisation of green technologies within outdoor environments. 3d digital sculpting has also been a passion of mine, employed both on projects involving full person scans for TV and games, but also in my own personal work. I also have experience on concept development, high and low poly modelling, making AR ready models, retopologising, texturing, dynamics and compositing, branding and illustration. I am currently looking to continue to expand my technical expertise in the creation of CG assets. My background is in fine art. I practised as a sculptor for eighteen years creating large-scale sculptures, installations, and performative events and working on commissions and exhibiting. For nine years I also taught sculpture within a thriving art department in a senior school where strong communication organisational skills, and creative dynamism were crucial.