Works in the game industry, mainly with Unity, since 2009, with great projects released to iOS/Android stores, with examples such as "Monica Bunny Bashings", "Smudge Adventure", "Dead Zombie Land", "Dark Ascent", "Cruel Jump", and many more.
Able to work with multiple platforms, including non-mobile, with a great level of quality in every aspect of the game. Good communication skills, works very well in groups, creative and open to any suggestions about the development process and the final product.