Imagem de perfil de MaxGarant
@MaxGarant
Bandeira de Canada Quebec, Canada
Membro desde 5 de novembro de 2011
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MaxGarant

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I'm a software engineer specialized in UI/UX development of desktop applications. In my 6 years as a software engineer, I've mainly worked with WPF, a .Net framework dedicated to developping cutting edge user interface using C# and Xaml. Over my short career, I've worked for Ubisoft Montreal for 2 years as a Tools Programmer, developping and updating different tools used by the different actors responsible for the creation of a video game. After the end of my project at Ubisoft, I decided to go back to my home town, Quebec City, and there I found work at a company named Emergensys, whose focus is in developping software for Emergency Services around the globe. So for the next 4 years, I was in charge of developping the front end part of the flagship product of the company, using WPF. Now, after 6 years in the corporate system, I've decided to try my luck and go freelance. So I'm at your disposal for all your WPF needs, and I'm looking forward to do business with you.
$35 USD/hr
2 comentários
4.0
  • 100%Trabalhos concluídos
  • 100%No Orçamento
  • 100%Pontualidade
  • 50%Taxa de Recontratação

Itens de Portfólio

Comentários recentes

  • imagem de Seweryn K. FrontEnd Development $800.00 USD

    “Great communication skills and overall skillset. One of the best person I had the pleasure to work with!”

  • imagem de Gleb N. WPF Panel like telerik tileview $103.00 USD

    “Great work. Everything is done ahead of time.”

Experiência

Software Engineer (UI)

Jun 2015 - Feb 2019 (3 years)

I was in charge of developping the front end part of the flagship product of the company, the CAD (Computer Assisted Dispatch), using WPF. As part of that, I wrote Xaml and C# code, did some UX designs and research, and developped unit tests to test my code.

Software Engineer (Tools)

May 2013 - Mar 2015 (1 year)

I was hired as a Tools Programmer, part of a team in charge of developping and updating different tools used by the different actors responsible for the creation of a video game.

Educação

Bacc. degree in computer science

2009 - 2013 (4 years)

Verificações

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