Tradewind

by adrianorsz
Tradewind
Tradewind
Tradewind

Tradewind is a 2D, non-linear platformer with a focus on free-form flight. Tradewind is a fantasy mercantile city-state in the sky. Made up of thousands of ships and structures all rigged to hot-air balloons and sails, Tradewind drifts through the sky to the four corners of the world trading commodities, goods, and services. It is a place of opportunity and a melting pot of many cultures and strange business ventures. You play as Swift, a professional handyman armed with a mad artificers personal flight unit: The Zephyr. With the Zephyr, Swift spends his days flying at breakneck speeds through the streets, decks, and rigging of Tradewind performing odd jobs for its even more odd inhabitants. On this project I was the technical director. I wrote the core of the engine in C++, tools such as the level editor used to create level content, AI, UI, and some minor effects. Link to more info and download: http://games.digipen.edu/games/tradewind#.VbFjZPl3Of4

image of username adrianorsz Flag of United States Auburn , United States

About Me

I'm a software engineer with a degree in computer science. I have about 10 years of experience developing software and games across many languages and disciplines. What I can bring to your team is a focused engineer that finishes tasks with a high level of quality. I'm capable of using engines like Unity or Unreal, but also building my own from scratch in C/C++. My experience include performing tasks in software architecture, physics, graphics, AI, tools, and much more. Send me a message and we can discuss what I can bring to your team!

$ 40 USD/hr

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