Plane crash done in houdini
Render time 168 hours Render engine Mantra Made with the new pyro sparse solve. In general it uses a lot less memory than the normal pyro solver giving you the freedom to achieve more details in the simulation. So even with 32 gigs of memory I can pull out minute details without tweaking a lot in post. For rendering I have used mantra for this shot although it being way slower than redshift or arnold GPU. For pyro I think mantra spits more detailed images. Render time was a lot. I had to optimise it to getter some decreased render time.
About Me
I'm a freelance 3D Artist, I mostly work on fx, lighting and compositing. My Main Specialization is dynamic fx in maya and houdini.
$ 25 USD/hr
NEW FREELANCER!