Red of Gunstar Heroes - Character Model
This project is my 3D interpretation of the character Red "Gunstar Heroes" video game. I completed this character using Maya (low poly), Zbrush (high poly sculpting/texture painting), Photoshop (texture painting/editing), xNormal (map generation), and TopoGun (re-topology). The character contains Diffuse, Normal, Specular, and Glow maps, and was rendered in Mental Ray. Red of Gunstar Heroes, Developed by Treasure, Published by Sega.
I am a professional 3D Artist with 6 years experience working with Maya, Photoshop and Zbrush, primarily. My focus has been on modeling and texturing characters for in-game use. I am extremely dedicated and love to challenge myself artistically to expand my skills. I look forward to working with many clients to prove my abilities. 2012 demo reel at youtube: [login to view URL] Online Portfolio: [login to view URL] High-res Renders at CG Society: [login to view URL] Linkedin: [login to view URL]