Imagem de perfil de danjakes
Bandeira de India Bangalore, India
Membro desde 4 de junho de 2012
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- Total professional experience of 10 years. - A very good eye for quality. - Proven experience with game systems – Technical architecture, development & implementation of browser based Massively Multiplayer Online games. - Technologies: Game middleware specifically Smartfox server (1 & 2), Openspace (1 & 2) client engine, programming AVM2 (Actionscript 3), Unity3D (C#) - Programming methodologies: Experienced with both procedure oriented and object oriented programming using established design patterns. Has worked with multiple frameworks using Factory, MVCM, Observer, Singleton, Component, Strategy and Adapter patterns. - Basic knowledge of AWS. - A blend of INTP, INTJ and ISTP personality type (according to Myers-Briggs Type Indicator).
$12 USD/hr
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Freelance Consultant

Sep 2015

To understand the internal working of the product with a view to improve the system design and to actively contribute to the development of the product by way of coordinating with product designers and designing and implementing systems on both server and client.

Executive Director (Technical)

Jun 2014 - Aug 2015 (1 year)

To understand the technical requirement of the game in accordance with the game design and to lead a team in designing, architecting, developing and deploying the game with a technical perspective. To actively take decisions on behalf of the company.

Lead Game Programmer (Client)

Aug 2013 - May 2014 (9 months)

To understand the architecture of the game laid down by the lead architect, zoom into the specifics and to develop the client systems.

Product Manager

Nov 2011 - Jul 2013 (1 year)

To understand the current trends in digital entertainment technology and to come up with new product concepts to promote the brand on those technology platforms. To coordinate with third party vendors for the development and deployment of these products.

Team Lead

May 2010 - Nov 2011 (1 year)

To lead the team in a way that the collective creativity of the team gets utilized in solving problems and in coming up with new product concepts.

Lead Game Progammer

Nov 2008 - May 2010 (1 year)

To play an active role in the design and development of Massively Multiplayer Online Games by designing, creating and managing robust and flexible codebases, databases and middleware systems.

Game Programmer

Jun 2006 - Nov 2008 (2 years)

Single point of contact for all the technical requirements of the studio which included game programming, technical infrastructure maintenance and pipeline programming.


Master of Computer Applications

2001 - 2004 (3 years)

Bachelor of Commerce

1999 - 2001 (2 years)


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