Patical System Editor C++

por frankfenghua

Developed a Particle System API to support real-time 3D special effects editing and rendering,all the attributes can be pre-authored on disk for post production, particle behavior(spread angle, life time, texture etc.) can be modified at run time as well

image of username frankfenghua Flag of Canada Montreal , Canada

Sobre Mim

Experienced in web technologies like Servlets,HTML5 including JavaScript(EXTJS, JQuery) ,CSS, JSON etc - Strong experience in developing Mobile Apps with Adobe Flash/AIR technologies for iPhone/iPod/iPad , Android Smart Phone and BlackBerry Playbook - Versed in Flex/Flash ActionScript, primarily in Enterprise Application, Game Design/Programming and interactive content production. - Strong experience using Adobe Flex/AIR, ActionScript and Flex frameworks i.e. RobotLegs ,Pure MVC, Cairngorm - Good working knowledge of Java EE (EJB, Servlets), SQL (JDBC, Hibernate), Web (Apache Wicket, HTML, JavaScript, Ajax, XML) - Seven years of Microsoft Windows development and object-oriented design experience (3.11, 95, and NT), C and C++, the Win32 API, Visual C++ and MFC - Over six years of practical, hands-on experience with 3D worlds, large-scale simulations and analytical studies using OpenGL API - Versed in full-life cycle skills, including requirements analysis, modeling, object-oriented analysis and design methods, object-oriented programming, deployment, maintenance, and refactoring using UML - Accustomed to work in a very fast-paced environment, able to handle multiple tasks simultaneously - Analytical mind, and the ability to assess complex problems and divide them into easily accomplished tasks - Organized, positive and team oriented personality

$ 20 USD/h

NOVO FREELANCER!

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