Patical System Editor C++
Developed a Particle System API to support real-time 3D special effects editing and rendering,all the attributes can be pre-authored on disk for post production, particle behavior(spread angle, life time, texture etc.) can be modified at run time as well
Sobre Mim
Experienced in web technologies like Servlets,HTML5 including JavaScript(EXTJS, JQuery) ,CSS, JSON etc - Strong experience in developing Mobile Apps with Adobe Flash/AIR technologies for iPhone/iPod/iPad , Android Smart Phone and BlackBerry Playbook - Versed in Flex/Flash ActionScript, primarily in Enterprise Application, Game Design/Programming and interactive content production. - Strong experience using Adobe Flex/AIR, ActionScript and Flex frameworks i.e. RobotLegs ,Pure MVC, Cairngorm - Good working knowledge of Java EE (EJB, Servlets), SQL (JDBC, Hibernate), Web (Apache Wicket, HTML, JavaScript, Ajax, XML) - Seven years of Microsoft Windows development and object-oriented design experience (3.11, 95, and NT), C and C++, the Win32 API, Visual C++ and MFC - Over six years of practical, hands-on experience with 3D worlds, large-scale simulations and analytical studies using OpenGL API - Versed in full-life cycle skills, including requirements analysis, modeling, object-oriented analysis and design methods, object-oriented programming, deployment, maintenance, and refactoring using UML - Accustomed to work in a very fast-paced environment, able to handle multiple tasks simultaneously - Analytical mind, and the ability to assess complex problems and divide them into easily accomplished tasks - Organized, positive and team oriented personality
$ 20 USD/h
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