Imperial Hangar Animation Frame 01

by haroldwithers
Imperial Hangar Animation Frame 01

Frame from test animation to showcase Imperial Hangar 3D environment asset. Rendered using iRay, so all lighting in scene generated by emissive textures within the environment.

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About Me

UK based artist with some 10+ years of games industry experience working in both 3D, texturing and more traditional concept art based roles, I now lecture art based subjects at university level and share my time between this and working on freelance art projects. My key area of interest is science fiction, but can turn my hand to any genre. Have worked in a concept and 3D artist role on such high profile games as Battlestar Galactica, Sonic & Sega All-Star Racing and Virtua Tennis 2009 amongst others. Recent projects have included producing high end 3D assets for an Emmy Award winning effects house. SERVICES: 1. 3D Artist: Modelling and texturing game ready assets or high end broadcast quality visual effects, environment, vehicular, weapons & props. Or realistic product/architectural assets. 2. Concept Artist: Traditional 2D drawn artwork for development of designs. 3. Illustrator: Combination of 2D & 3D art dependent on subject. 4. Game Development: Working in Unreal Engine 4.

$ 30 USD/hr

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