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Freelance ArtistMay 2012 - Jun 2012 (1 month)
Created Concept Art Structures, Weapons, etc for Browser Based Sci-Fi RTS micro-management Game
Level DesignApr 2012 - May 2012 (1 month)
Designed Levels with Unity Pro with provided meshes, prefabs, and textures Enhanced/replaced texture assets with higher quality textures e.g. diffuse, normal, Disp, specular mapping Made custom models/prefabs to fill in gaps in the level design and gameplay feasibility Lighted the level with various adjusted Image FX
3d ArtistFeb 2012 - Apr 2012 (2 months)
Created prefabs, new materials, Environment/Architecture using Unity Pro Designed/Painted Texture Atlas to reduce Draw-calls For the corresponding tile-sets
3d ArtistJan 2012 - Apr 2012 (3 months)
Created architectural prefabs, new materials, and textures as well as custom environments for unnamed Game Project using Unity Pro Daily syncing, discussions/organization with the Producer and Art Lead on progress.
3D ArtistNov 2011 - Feb 2012 (3 months)
Created prefabs, New materials, Environment models, textures, designing levels/scenes in unity for IBM's CES 2012 show. Duties included daily syncing, discussions/organization with the programming team and other artists to maintain accurate implementation of assets and scenes
Environmental Artist/Level-DesignerSep 2009 - Nov 2011 (2 years)
Designed, modeled, and textured buildings, and other various assets and designed the layout to complete proof of concept utilizing the Hero Engine to prospective investors. Lighting, and asset placement and implementation including general level design
3d ArtistSep 2009 - Sep 2011 (2 years)
Designing, modeling, & texturing the environments ,characters, weapons Concept work of characters, weapons and general Visual Design of Games Developed and painted E-comic "Transgression" for Starfall Series.
Texture ArtistSep 2008 - Oct 2008 (1 month)
Created texture work for "themes" to Kickfly 3d app Designed 3d elements/primitives for each specific theme
DV editorJan 2008 - Jul 2008 (6 months)
Creating 3-4 minute long "casting Screeners" for TLC, History Channel Logging/transcribing duties.
Dv editor/Color CorrectionApr 2007 - Jul 2007 (3 months)
Prepared, Color-corrected all video and edited audio levels Utilizing Final Cut HD in upcoming documentary "A Woman's Mind: Time, Sex, and Money".
Digital Design1999 - 2001 (2 years)
Architectural Engineering Design1997 - 1999 (2 years)
AutoDesk Certification 3dsMax
Starfall: Frontier facebook game scifi battleship styled online game.(current beta)