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$40 USD / Hour
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United States (10:37 PM)
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Joined on October 14, 2008
$40 USD / Hour
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-Environment & architectural Design/Modeling -Level Design -Concept Art 2D -Particle FX -Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization. -Optimization of 2D/3D assets e.g Mobile, Console, PC -Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) -UVmapping Game Engine knowledge: Unity3D UDK Hero's Engine Torque3D
Verifications

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

StarFall Series

StarFall Series

StarFall Series

StarFall Series

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Concept work - Vertigo Studios

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

Paintball Game Level Design

StarFall Series

StarFall Series

StarFall Series

StarFall Series
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Experience
Freelance Artist
May, 2012 - Jun, 2012
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1 month
Vertigo Studios
May, 2012 - Jun, 2012
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1 month
Created Concept Art Structures, Weapons, etc for Browser Based Sci-Fi RTS micro-management Game
May, 2012 - Jun, 2012
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1 month
Level Design
Apr, 2012 - May, 2012
•
1 month
Coender Studios
Apr, 2012 - May, 2012
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1 month
Designed Levels with Unity Pro with provided meshes, prefabs, and textures Enhanced/replaced texture assets with higher quality textures e.g. diffuse, normal, Disp, specular mapping Made custom models/prefabs to fill in gaps in the level design and gameplay feasibility Lighted the level with various adjusted Image FX
Apr, 2012 - May, 2012
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1 month
3d Artist
Feb, 2012 - Apr, 2012
•
2 months
Mobil Werx
Feb, 2012 - Apr, 2012
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2 months
Created prefabs, new materials, Environment/Architecture using Unity Pro Designed/Painted Texture Atlas to reduce Draw-calls For the corresponding tile-sets
Feb, 2012 - Apr, 2012
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2 months
Education
Pratt Institute
1999 - 2001
•
2 years
Digital Design

United States
1999 - 2001
•
2 years
Polytechnic University
1997 - 1999
•
2 years
Architectural Engineering Design

United States
1997 - 1999
•
2 years
Qualifications
AutoDesk
2002
AutoDesk Certification 3dsMax
2002
Publications
Starfall: Frontier
Pillar4 Entertainment, LLC
Starfall: Frontier facebook game scifi battleship styled online game.(current beta)