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@jbrady2020
Membro desde 14 de outubro de 2008
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jbrady2020

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-Environment & architectural Design/Modeling -Level Design -Concept Art 2D -Particle FX -Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization. -Optimization of 2D/3D assets e.g Mobile, Console, PC -Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) -UVmapping Game Engine knowledge: Unity3D UDK Hero's Engine Torque3D
$40 USD/hr
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0.0
  • N/ATrabalhos concluídos
  • N/ANo Orçamento
  • N/APontualmente
  • N/ATaxa de Recontratação

Portfólio

Comentários recentes

Sem comentários.

Experiência

Freelance Artist

May 2012 - Jun 2012 (1 month)

Created Concept Art Structures, Weapons, etc for Browser Based Sci-Fi RTS micro-management Game

Level Design

Apr 2012 - May 2012 (1 month)

Designed Levels with Unity Pro with provided meshes, prefabs, and textures Enhanced/replaced texture assets with higher quality textures e.g. diffuse, normal, Disp, specular mapping Made custom models/prefabs to fill in gaps in the level design and gameplay feasibility Lighted the level with various adjusted Image FX

3d Artist

Feb 2012 - Apr 2012 (2 months)

Created prefabs, new materials, Environment/Architecture using Unity Pro Designed/Painted Texture Atlas to reduce Draw-calls For the corresponding tile-sets

3d Artist

Jan 2012 - Apr 2012 (3 months)

Created architectural prefabs, new materials, and textures as well as custom environments for unnamed Game Project using Unity Pro Daily syncing, discussions/organization with the Producer and Art Lead on progress.

3D Artist

Nov 2011 - Feb 2012 (3 months)

Created prefabs, New materials, Environment models, textures, designing levels/scenes in unity for IBM's CES 2012 show. Duties included daily syncing, discussions/organization with the programming team and other artists to maintain accurate implementation of assets and scenes

Environmental Artist/Level-Designer

Sep 2009 - Nov 2011 (2 years)

Designed, modeled, and textured buildings, and other various assets and designed the layout to complete proof of concept utilizing the Hero Engine to prospective investors. Lighting, and asset placement and implementation including general level design

3d Artist

Sep 2009 - Sep 2011 (2 years)

Designing, modeling, & texturing the environments ,characters, weapons Concept work of characters, weapons and general Visual Design of Games Developed and painted E-comic "Transgression" for Starfall Series.

Texture Artist

Sep 2008 - Oct 2008 (1 month)

Created texture work for "themes" to Kickfly 3d app Designed 3d elements/primitives for each specific theme

DV editor

Jan 2008 - Jul 2008 (6 months)

Creating 3-4 minute long "casting Screeners" for TLC, History Channel Logging/transcribing duties.

Dv editor/Color Correction

Apr 2007 - Jul 2007 (3 months)

Prepared, Color-corrected all video and edited audio levels Utilizing Final Cut HD in upcoming documentary "A Woman's Mind: Time, Sex, and Money".

Educação

Digital Design

1999 - 2001 (2 years)

Architectural Engineering Design

1997 - 1999 (2 years)

Qualificações

AutoDesk (2002)

AutoDesk Certification 3dsMax

Publicações

Starfall: Frontier

Starfall: Frontier facebook game scifi battleship styled online game.(current beta)

Verificações

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