Spacewatcher (3D character)

by JorgeGonzalez94

3D scifi character. Real - time render Softwares used: Maya | Zbrush | Substance Painter | Marmoset Toolbag The same softwares and process were used for the creation of the props (Space - buggy and crystals).

image of username JorgeGonzalez94 Flag of Mexico Mexico City , Mexico

About Me

Hello! I am Jorge and I create 3D models (Characters, props, weapons, vehicles). Mainly softwares that I use: Maya | Zbrush | Substance Painter | Blender | Marmoset | Ue4 | Photoshop | After Effects. Main abilities: 3D modelling (organic and hard - surface) | UV mapping | Texturing | Retopology | Baking textures | Rigging | Lightning | Rendering | Real-time assets (Marmoset and Ue4) | Game Dev in Ue4 (Characters, assets and environments). Please, contact me if you are more interested in 3D rendering for interiors or architecture and I will be happy to show you my work related to those subjects. Thank you for reading!

$ 35 USD/hr

NEW FREELANCER!

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