Book: Indie Game Development with C# & XNA

by LearnBuildPlay

A start to finish guide for people who want to create video games but don\\\'t know how to program, and have never actually created a game. It starts with forming your idea, improving creativity, and getting people (like your team) hyped up about it. Then it teaches you C#, one of the most popular business and game development languages in the world. Then it teaches XNA, Microsoft\\\'s (though now it is all through MonoGame) Game Engine environment. It leaves you with a complete video game and then talks about marketing plans. \\n\\nEverything you need to get started.

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About Me

Unity Titles me a Unity Expert when they asked me to help author the Unity Professional Programmer Certification exam. I've spoken at GDC, Unite, GDG and others. Microsoft awarded me 2 MVP's for my work in Unity, something only a handful of people are awarded annually. I can give a lot of reasons for these. I'm an expert Unity Architect, covering SOLID, RDE, OOP, DOD, ART, CUPID, and others. I'm a trainer, training teams and companies, and many youtubers. I'm a mechanics developer, having worked with numerous game studios and developed many meaningful mechanics. I'm a tech artist, reworking the boundaries of science and art. I'm a designer, GDDs, strategy, UX & UI. I often assist as an advisor and sometimes work full time with places.

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