Wanderer - Orchestral Composition
The concept of this project was to create a composition which was simple and could be placed as overworked music for an open-world exploration game, inspired by games such as Skyrim and The Legend of Zelda: Breath of the Wild. The sparse piano tracks were designed to be unobtrusive and allow the player to be able to focus on their surroundings, while the more active parts of the composition convey a development of some kind such as a discovery. The reversed piano was added to create a small amount of tension to keep the listener alert and space out the silence in between the piano parts.
About Me
Composer, sound designer, and audio editor looking to work with video game developers, programmers, and artists, podcast creators, and anybody in need of audio editing. As a composer and sound designer I specialise primarily in electronic music, however I’m competent in composing in other genres and always interested in expanding my horizons and experimenting with other styles and techniques. As an audio editor, I mix and edit all my own compositions in programs such as Logic and Audacity. My portfolio is available on my profile here with descriptions for each composition. I often return to older projects to apply new skills and improve upon them, so please check back regularly for updates.
$ 35 USD/hr
NEW FREELANCER!