GameJam 2011 (Competition)
por oadsoy
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A screenshot from "Crimson Bullet", our entry into the University of Portsmouth GameJam 2011. The entirety of the game (design, code, graphics) was developed in 31 hours spread over five days. The game was developed using C# scripts and the Unity3D game engine, with art developed in Photoshop and 3DS Max. We won: Best Game, People's Choice, Best Visuals. A video of the gameplay will be uploaded shortly.
Sobre Mim
We're a small professional games and bespoke software development studio based in Portsmouth, England. We specialise in games development, game design, gamification and augmented reality.