UE4 Basic Shooting Game
Shooting game divided into waves, we used free packs and base models from the engine to build a chaotic environment. The player is attacked in a variety of monsters in many waves, after finishing a wave, the player has an interval of 30 seconds to get ready for the next one. The monsters use an AI system. Made for Windows Desktop, developed in Unreal Engine 4
About Me
Hey there! We are Blackbird Studios (Ex Voorhes), a game development studio formed by Monique Ribeiro (Project Manager and Level Designer) and Rafael Sanson (Senior Game Developer). We are inactive on this platform right now, but we would be happy to help you if you contact us at [Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions] UE4 Code sample: [login to view URL] Thanks for dropping by!