My passion of game development stems from when I was young, having travelled through the cycle of learning high level languages such as Python and utilising them to create interactive programs for entertainment purposes. I then swiftly guided my path towards learning new languages and delved into C and C++. C++ inspired me to learn UE4 where I took part in an array of game jams with a team of individuals with industry experience working in a variety of AAA studios.
I spend a lot of time with UE4, using mainly C++ and blueprints. I specialise in networking and have broad understanding of how to create fully networked games in C++ and Blueprints. Furthermore, I've invested a large portion of my time into UE4, which has given me the skillset to be able to complete any work given to me related to UE4 to a high standard. From this I believe that I would make me an ideal candidate due to my extensive knowledge, attributes and experience I possess for your desired project!