Freelancer: Neal008
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ZIP file is uploaded for contest.

https://www.dropbox.com/s/drgxjav8rm7zg4q/Path%20Project%20%5BWeb%20Build%5D.zip?dl=0 Download the Zip file and check its short demo of what you looking for. if anything i miss out there or i misunderstood then please correct me also. i can solve it and resend to you. Thanks.

Inscrição nº 2 do Concurso para                                                 Write some Software for Unity 3D that provides path selection
Inscrição nº2

Painel de Comentários

  • Neal008
    Neal008
    • 9 anos atrás

    Check again i have update it

    • 9 anos atrás
    1. Neal008
      Neal008
      • 9 anos atrás

      I need to know about all conditions when our player should not move with G & H keys & in what conditions it should move with G & H keys.

      what if i press G & H together? What if i press G after H & hold both together? What if i press H after G & hold both keys together? What if i keep Pressing G & H alternatively????

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Both keys held down - no movement. Both keys released - no movement. The player only moves when alternate keys are pressed. Players move down the trail walking on the G and H keys. When they see an intersection, they start walking on the F and G or H and J depending upon which direction they want to turn. After the are through the intersection, they can keep moving on the keys they are on for awhile, but, then need to move to the G and H to be ready for the next intersection. I hope I have been clear. I like what you are doing. Don't forget the key for slowly turning around 180 degrees. Also, if you can have the step count appear on screen with a button press (and disappear) you would be in the running for first place. Thanks.

      • 9 anos atrás
  • Neal008
    Neal008
    • 9 anos atrás

    https://www.dropbox.com/s/c2dr1tzyvfdh79k/Dynamic%20Path%20Selector%20Windows.zip?dl=0

    • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    Hey I just looked at the Dynamic Path Selector. It's the closest of any attempts I've received. Instead of tiny little jerky movement could you make it so that the controller moves smoothly down the trail? I don't want to see every step. I want it to move smoothly as long as the two keys are being alternately pressed. I appreciate your work. You are very close. Please don't give up on me.

    • 9 anos atrás
  • Neal008
    Neal008
    • 9 anos atrás

    Have you Check my Version 2 ?

    • 9 anos atrás
  • Neal008
    Neal008
    • 9 anos atrás

    https://www.dropbox.com/s/5ddptktyezpegy9/Path%20Project%20%5BWeb%20Build%5D%20V2.zip?dl=0 Please Check Version 2

    • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    You did a fine job in the quick environment. The path is a good width and the movement speed is ok. If you can make it a little slower, I think that would be better. Here's the problems that I am sure are easy to fix. I moved down the path by just holding down the G key. That is not correct. This is an EXCERCISE game. the player has to alternate between the G and H to move down the trail. Before arriving at an intersection, the player switches to either the F and G keys (for turning left) or the H and J keys (to turn right) In your demo, G took me forward and H took me backward. That is not correct. Also, I could not figure out how to make any turns in your demo. Also, your turns are more like forks in the road. If I have a 4 way intersection, I need to be able to make the sharp left or right turn. So far you are ahead of anyone else. I look forward to Version 2!

    • 9 anos atrás
    1. Neal008
      Neal008
      • 9 anos atrás

      Thanks for Guiding and Clear my misunderstanding. Soon i ll sent you version2

      • 9 anos atrás
    2. Neal008
      Neal008
      • 9 anos atrás

      https://www.dropbox.com/s/5ddptktyezpegy9/Path%20Project%20%5BWeb%20Build%5D%20V2.zip?dl=0 Please Check Version 2

      • 9 anos atrás

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