Write some Software for Unity 3D that provides path selection

  • Status: Closed
  • Prêmio: $200
  • Inscrições Recebidas: 3
  • Vencedor: vw8325023vw

Síntese do concurso

I have a fitness game in development that has hit a snag. It’s a first person hiking game that allows exercisers to walk around a tropical Island. You can see an example here https://www.youtube.com/watch?v=6ZbX6FzYDx0 . There are no animated characters. It’s an exercise game and the hiker doesn’t have to steer down the path. To move down the path, they “walk” on two points on a game mat that correspond to the “G” and “H” keys on my keyboard. For programming purposes, “walking” with your fingers on the “G” and ”H” keys moves you down the path. Stopping with both fingers on both keys or leaving the keyboard completely, pauses the walker where they are. The walker is constrained to the path and there is no steering mechanism. I also have the capability to reverse direction by hitting the “+” key, a different spot on the mat. My program counts the steps and calculates calories and distance. Please incorporate a step counter into your controller script design.
My problem is at path intersections. I have both 3way and 4way intersections on the Island. I cannot figure out a way for the walker to select in advance which direction they want to go. I would like it if the walker could switch to the F and G keys and continue around the corner to the left or , switch to the H and J keys and continue around the corner to the right. If they stay on the G and H, they continue through the intersection. Please comment the lines of your code so that a novice, like me, can understand it.
Please submit a playable scenario that is nothing more than a figure 8 path that I can walk down. I want to be able to turn left or right and if I don’t choose to turn, I continue walking straight through the intersection.
The winner will be the programmer that submits the best working scenario and the cleanest simplest working script.

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Painel de Comentários

  • tmm88
    tmm88
    • 9 anos atrás

    as far as i am concerning we are talking about a demo of the unity software, which comes default with the software, and you want us to create a mean of sorting something specific out in terms of UI interaction, HUID. It seems to me an interesting exercise, and although I am not a veteran in unity (I have some small brief experience with it), I would like to give it a try so that i can try to solve this out. can you please send me your exact same version of the proJect, so that i can implement the script, in a simple way? cheers

    • 9 anos atrás
    1. tmm88
      tmm88
      • 9 anos atrás

      I will be happy to provide you my email in case you need it

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Hi tmm. The built in Unity controller is a press to go a direction, no exercise involved at all. I need a control that is driven by constant movement. You might want to read all my clarifications before you begin. Here' my current project https://www.dropbox.com/sh/xdsj1oefzzlxrvi/AAAju-xsIUgZokz14YejwzqVa?dl=0

      • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    Iappreciate all the work that everyone is doing. A few of you are getting closer and closer I'm excited to see your latest results.

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      my university is 4.0 let me update and try to run the full program again. It would be great if you could add your controller to kmy environment and test it there. 'Ll get back with you.

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Trying to dictate in a noisy car isn't a good idea. My Unity is 4.3. 'Ll update it tonight and then get back with you.

      • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    That's it that's awesome. You are the only one who has understood exactly what I needed. You are currently in 1st place. I'm just being picky now, but, would it be possible to make the course adjustments a little slower and not so instantaneous. It's great that I can just build a path out of the waypoints, but, if they could be gently course corrections it would be awesome. Also, while you are at it could you assign a key to turn the speed and distance display off and on? I can't think of anything else. Please comment your code very well for me. I'm not a very good programmer. Thanks.

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Also, do you do web game to app conversion?

      • 9 anos atrás
    2. vw8325023vw
      vw8325023vw
      • 9 anos atrás

      Yes, i can do almost everything related to Unity. My hourly rate is 20$/hour.

      • 9 anos atrás
  • vw8325023vw
    vw8325023vw
    • 9 anos atrás

    Updated Web Demo :

    https://dl.dropboxusercontent.com/u/103792987/WalkerGameContest-Web.html

    Course Adjustment has been made slower. It can be changed easily through script.
    Press I to make the speed and distance display on or off.

    • 9 anos atrás
  • vw8325023vw
    vw8325023vw
    • 9 anos atrás

    Updated entry
    Web demo :
    https://dl.dropboxusercontent.com/u/103792987/WalkerGameContest-Web.html

    Controls: 1) G and H to move ahead
    2) F and G to move left at waypoint
    3) H and J to move right at waypoint
    4) R to take a 180 turn

    • 9 anos atrás
  • RentAGuru
    RentAGuru
    • 9 anos atrás

    This shouldn't be too hard. How do you want to handle this? Do you post your project somewhere and I change it so it works as specified or do you want me to create a demo myself which shocases the code which you would then need to adapt to your game?

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      It's looking perfect so far. I am really looking forward to it. Please comment the cod a lot so a novice like me can understand it.

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      I still haven't received an entry that meets all the specifications. If I don't get a winning entry I'll probably repost the contest so, keep me informed of your progress.

      • 9 anos atrás
  • vasantjadhav
    vasantjadhav
    • 9 anos atrás

    Hi, I understand your request. Please wait for a couple of days for my demo and I may have what you need. Thanks ;D

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      I'm currently using a way pointt System and some itween commands, but, I'm up for any system that simplifies it and works well.

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Hello, how's it going. I still don't have a working entry. I'm looking forward to your solution. If I don't receive an entry that meets all the qualifications of the contest, I will probably repost the contest with a hirer amount, so, please don't give up on me.

      • 9 anos atrás
  • vertexbuffer
    vertexbuffer
    • 9 anos atrás

    hi jbomhoff,
    in my demo the computer is not controlling the character .. i was moving it with key inputs..

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      I'm kind of new to this rejecting thing. I know your submission wasn't what I needed, so, no reason to keep it around. Please resubmit if you think you can get it all done. I don't have any 100% correct submissions yet.

      • 9 anos atrás
    2. vertexbuffer
      vertexbuffer
      • 9 anos atrás

      please take a look at the link sent .. if you have received the link..

      • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    Please keep in mind that the speed of the player down the path is that of a walker or hiker, not a runner. Also, imagine you are walking down a country path and you come to an intersection. You don't walk to the middle, spin yourself 90 degrees and then continue walking. You start working toward the edge of the path and then make a gentle arc around the corner. Please don't give up on me. I can't wait to see the creative solutions.

    • 9 anos atrás
    1. Neal008
      Neal008
      • 9 anos atrás

      in My Entry it will depends on Path. how you draw your path. if you draw exact 90 degree then it will take turn like that. my code is simply follow the path. you need to create a path like that. Thats it.

      • 9 anos atrás
    2. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      How do you pick a new direction? Do you switch to a different path?

      • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    I was not clear enough on the way the intersection turns work and that is my fault. Ideally, immediately before the intersection, I would like the player to switch to either the F and G keys (to turn left) or the H and J keys to turn right. If they continue "walking" on the G and H keys, they go straight through the intersection.

    • 9 anos atrás
  • freshmindfreak
    freshmindfreak
    • 9 anos atrás

    Heres a question, after turning for example left, do you go forward with the f and g keys permamently? and what should happen if you want to turn left again? f and d keys? what if you run out of keys?:)

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Ideally, immediately before the intersection, I would like the player to switch to either the F and G keys (to turn left) or the H and J keys to turn right. If they continue "walking" on the G and H keys, they go straight through the intersection.

      • 9 anos atrás
  • aaronlandry
    aaronlandry
    • 9 anos atrás

    Okay, so do you want a controller that can use G and H to walk down a figure 8 path, or do you want a script that can detect the presence of an intersection and offer a solution?

    • 9 anos atrás
    1. jbomhoff
      Proprietário do Concurso
      • 9 anos atrás

      Not really offer a solution. Ideally, immediately before the intersection, I would like the player to switch to either the F and G keys (to turn left) or the H and J keys to turn right. If they continue "walking" on the G and H keys, they go straight through the intersection.

      • 9 anos atrás
  • Neal008
    Neal008
    • 9 anos atrás

    What if i have made it already. where can i share with you my work ?

    • 9 anos atrás
  • patric008
    patric008
    • 9 anos atrás

    I can do this, please send me a private message or hire me directly, you can have a look at my profile. I will discuss with you and as per detail available here, it seems that its not more than 3 hours of work.

    • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    I don't want a solution offered, I want to just pick where I want to go and not necessarily stop at all.

    • 9 anos atrás
  • jbomhoff
    Proprietário do Concurso
    • 9 anos atrás

    I think I want both. You use G and H to move down the path. When you get to an intersection you press either a left or right key and continue walking on the G and H. If you had pressed the left key you will turn left and start following that path. If you had pressed the right key, you will turn right and continue walking down that path. If you don't press a turn key, you will continue walking straight through the intersection. It's sort of human powered movement. It's for exercise.

    • 9 anos atrás

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