I would like to order a character mii style but to start only the skeleton and the animation are the focus, the mesh will be box as you made for the dive animation on your book. This first step is to validate a skeleton with some constraint i will describe below. As you can see on the video and picture ([url removed, login to view]), player can have differents size and weight, i think is controlled by one bone that control the entire 'sub body' (the head does change at all only everything under the head). The scale of this bone will be modified in real time. Note that the meshs must be simple (box / basic shape) but they must be on the characters to have an overview and a test character.
The deliverable are: - a skeleton that could change the size and weight like in video [url removed, login to view] - a basic mesh box skinned on it - Arms, Legs and Torso must be scalable by a bone, but not the head. So if i scale this bone the arms, legs, torso will be affected but not the head, it has some implication in the structure and creation of the skeleton. - The number of faces must be ideally 1000 tris but max 1500 tris - The number of bones must be less than 24 bones - Three idle animation that can be blend together: - one like the avi provided in the source data ( the animation of the mii standing up) - two of your choice about one second, the context is when the player create its characters. - One funny animation about one second as you want - Name of files must be lowercase without space Mesh splitting description: To be able to use futur mesh on the avatars the characters must be splitted in differents meshs. The head is the most complicated part, the head is like an eggs on which facial elements will be added. All those mesh must be box/quads to start. Just use a different material color to have a quick overview of mesh. - The head is one mesh without hair. - Arm is one mesh - Legs is one mesh - Torso is one mesh The mesh below should be simple rectangle - Eyes is a group with two mesh ( one mesh for one eye) - mouth is one mesh - Eyebrow is a group with two mesh ( one mesh for one eyebrow) - hair is one mesh - nose is one mesh And everything must be in standalone blender file Note about the characters motions: The characters will play cards around a table like in this game, [url removed, login to view] . The disposition will be the same but in mii style. It means animation can have a cartoon style 'cartoon', and the result must be something more dynamic. That's the general idea. For more sample, you can view those url: [url removed, login to view] [url removed, login to view] [url removed, login to view] [url removed, login to view] [url removed, login to view] 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).