XNA 4 - Content Reader / Content Writer - Loading Saving XNA 4.0 Model Data using SQL Express
$100-150 USD
Cancelado
Publicado há mais de 12 anos
$100-150 USD
Pago na entrega
Im in need of a component for Microsoft XNA Game Studio 4.0
Content Writer / Content Reader Module with a sample graphics model
saved and loaded from a sql express table as byte[]
## Deliverables
Im in need of a component for Microsoft XNA Game Studio 4.0
Content Writer / Content Reader Module with a sample graphics model
saved and loaded from a sql express table as byte[]
The class is called [login to view URL] - im assuming.
it has:
public virtual T Load<T>(string assetName);
protected virtual Stream OpenStream(string assetName);
The ultimate purpose is to have a single class that loads and saved content data for the xna content pipeline using a sql express database.
The content pipeline build and drives dynamically without interacting with flat files.
So there should not be any requirement to build the assets.
The data must get loaded from a sqlexpress table with a byte[] column
using OpenStream()
When the data is loaded a graphical representation needs to be shown within a xna window.
A single alteration - like adding a sphere at any visible location on the xna screen will then be saved with the initial content data to verify the writing of the model data back to the sqlexpress database. ( 2 database record)
The deliverable will be tested as follows.
* Xna sampel application will run constantly.
* button click event will load a byte[] data from the database then convert as a XNA Model
* Model needs to be visible on the XNA window.
* 2nd Button should add a Sphere or any other type of xna Model
* Save 2 Models to the Sql Express Database.
* Happy Days for you.
Please contact me if any more info is required !
Thanking in advance,
Chris