As a Freelance Artist, I create digital art for various clients and projects, using my expertise in character modeling and rigging, as well as Unreal Engine. I graduated from Game Arts Institute(Vertex School) in 2019, where I completed the Game Artist Bootcamp(Character Track) program, and learned the fundamentals and best practices of digital art production. I have been working as a Freelance Artist for over five years, and I have developed a portfolio of diverse and high-quality digital art pieces. I am passionate about creating immersive and engaging characters and environments for games and other media, and I constantly seek to improve my skills and learn new techniques. I am also a collaborative and adaptable artist, who can work with different styles, genres, and platforms, and deliver projects on time and within budget. My goal is to use my digital art skills to create meaningful and memorable experiences for audiences and clients.