I am a C/C++ Developer with 18 years experience in this field. I have great skills and knowledge in the areas of C/C++ Programming for Windows/Linux and have worked in these areas for a lot of employers and companies around the world. I have also worked as a PHP Programmer.
Participated in development of LiveBilliards game. Upgrade rendering system, improve UI.
Rendering system of LiveBilliards game optimization for working on Microsoft Tablet PC.
Developing of program which improves process of ultrasonic diagnostics, works with ultrasonic hardware, sup-ports DICOM format.
Participated in development of game “Kesha, Freedom of Parrots” (page in Russian) for Spector Studio, Kiev (publised by Akella, Russia).
Participated in development of game “Thrue Balls” for Spector Studio, Kiev.
Participated in development of WinWay Resume Delux for WinWay, USA. Working with media data, integration with WiterTree spelling and thesaurus systems, intergration with SubSystems TE Text Control, including adapta-tion and optimization of original TE Text Control code.
Development a Windows Service for realtime two-sided synchronization between two databases (Dbase & MS SQL Server), for Azmol Plant, Berdiansk, Ukraine.
Developing a software layer for marine radar station “Burevestnik-1” (for Techocom-AT, Kiev), communication between on-board computer and station hardware (Ethernet, Serial Ports), data visualization, detection and supporting of targets and many other features. This maritime radar station has been recognized as the best domestic goods during 2005 at Ukrainian exhibition in the nomination " Production of the electronic and electro technical industry" http://techno-at.kiev.ua/burevestnik.htm
Participated in development of MediaHedge server for Philips, Netherlands. Communication layer between Me-diaHedge server and Philips’s Audio/Video FingerPrint server. Developing of php extention (communication layer between php and MediaHedge server and their database) for using on MediaHedge portal and by web service based on php-soap. Lot of tools for integration between Sony Watermarking and Philips Fingerprinting technologies (for Philips and Sony Entertainment)
Participated in development of TerraGame web-site, server administration, development lot of commandline tools.
Developing of DvbLogic site (admin zone and frontend), developing DvbLogic licensing portal and system for au-tomatic e-mail processing for DvbLogic, Netherlands.
Tools: MS Visual Studio 6.0, 7.0, 2008, 2010, MFC/ATL, STL, boost, DirectX 7,8,9 SDKs, MS Access, MS SQL Server, MySQL server, gcc … .
Operating Systems: Windows/98/2000/XP/Vista/7, FreeBSD, Linux(Suse/CentOS)
abr. 1999 - mai. 2001 (2 anos, 1 mês)
Participated in development of 3D game engine.
Developing plugin for 3D Studio Max, for export 3D models into own internal format.
Developing plugin for 3D Exploration for viewing own texture/3dmodels format.
Developing of game Tangram 3D.
Developing of game Mahjongg 3D.
Participated in development of game Seawar the Battles.
Participated in development of game Packman 3D (Cake Fury, published by Akella, Russia).
Tools: MS Visual Studio 6.0, STL, DirectX 6 & 7 SDKs.
Languages: C++, Assembler (x86)
Operating Systems: Windows'95/98/NT/2000/XP
GSC Game World
set. 1998 - mar. 1999 (6 meses, 1 dia)
Software (Games) Localization.
Tools: MS Visual Studio v5.0
not completed ( 6 semesters )
Kyiv National Taras Shevchenko University, Ukraine 1993 - 1996
Freedom Of Parrots
3D PC Game
Contate Oleksandr S. sobre seu trabalho
Faça login para discutir quaisquer detalhes via chat.