We needs the 2D pixel arts for our strategy game to fit to the extra large screen cell phones, like iPhone and Blackberry Storm.
***Main Gameplay images (need new 14 images)
The new images must be no greater than 48x48, drawn in blue, green, gray facing right, gray facing left, and must use the same colors in the gif file we provides. The style must match to the other units we have.
5 new units images which are;
– a big anti-ground and anti-air gun
– infantry, used to heal other units in the game
– anti-ground and anti-air unit with shorter range.
– used as an air mine. It doesn’t explode, but since it has a high defense, it takes time to kill it or forces you to go around it
– a bomb that detonates after X turns.
3 new monsters images which are;
Biohulk – This unit has better defense as it grows.
Biosypder– This unit has better attack power as it grows.
Biohawk – This unit has faster speed as it grows.
We provide the reference image for each monster. The new one must refer its looks. These monsters actually grow over time so in order for the user to see its growth progress, 3 different images are needed.
***Battle Animation images
The images for the Aegis, Teknik, Gauntlet, Airtrigger and Timebomb will use the main gameplay images. However, the three Bio units will have some animation. (The biohawk doesn’t really have animation. The bio unit just sits there and fires a bullet.)
When creating the animation, please try not to go beyond the actual size of the pieces so they stay in proportion. When the pieces are refined, please make sure that they can be combined. Our programmer will combine the pieces together to form the animation. Try not to add too many extra colors.
We will provide the files which are what the animation looks like when the pieces are combined, and the separate pieces that are needed to create an animation.