Need to convert a simple C# script (based on the GameObject structure) to the ECS structure for Unity Project Tiny implementation - C# component struct, and C# system logic.
The original script implements a basic follow the leader (snake like) behavior - place the component script on a GameObject and add "follower" GameObjects to a list. The converted ECS version should function similarly. It should allow for the assignment of follower entities via the editor. Find info/requirements for Project Tiny code structure below. The c# script to be converted is attached.
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I am a professional Unity Game developer with 5+ Years of game development experience. checkout my portfolio for a demo video game in Unity3D Engine.
I have read your project description and I see you want to convert your OOP script to unity's new DOTS System's ECS script. Although there are two types of ECS scripts Pure and Hybrid so please message me so we can discuss this.
Regards,
Owais