How to Avoid The Perils of Working From Home
If you're contemplating switching to a work-from-home job, here's how to avoid some of the most common pitfalls.
A auto battler like game, where you set up "guards" in a few locations at the beginning of the day, then once you start waves of enemies would approach, the placed guards automatically repel enemies while the player can choose to assist by casting spells or complete mini games for extra rewards
The document only superficially shows some details of the slides because it is in pdf, but each one of them is double meaning that in one there are two slides with individual images with transition and animation effects but I also specialize in graphics, tables and infographics
...other main character is in team phoenix they are enemies to lovers and both academic rivals The main character in team Raven her name is Dawn and she is bisexual but struggles with her sexuality has she was raised in a religious household before discovering she has superpowers (Ability to phase through stuff and she can move stuff with her mind (telekinesis) She is an introvert and is reserved , analytical, logical basically a black catania she has a best friend called Sky The other main character who is in team phoenix her name is olive she is an extrovert and she is a sunshine she is the opposite of Dawn (the other main character) she is also a femme lesbian who is accepting of her sexuality and she doesn't like Dawn cause they are enemies and academic rivals Thi...
...other main character is in team phoenix they are enemies to lovers and both academic rivals The main character in team Raven her name is Dawn and she is bisexual but struggles with her sexuality has she was raised in a religious household before discovering she has superpowers (Ability to phase through stuff and she can move stuff with her mind (telekinesis) She is an introvert and is reserved , analytical, logical basically a black catania she has a best friend called Sky The other main character who is in team phoenix her name is olive she is an extrovert and she is a sunshine she is the opposite of Dawn (the other main character) she is also a femme lesbian who is accepting of her sexuality and she doesn't like Dawn cause they are enemies and academic rivals Thi...
I'm needing to a new ghostwriter that likes writing romance ebooks about enemies to lovers, employee romance with boss.
I'm needing to a new ghostwriter that likes writing romance ebooks about enemies to lovers, employee romance with boss.
I'm needing to a new ghostwriter that likes writing romance ebooks about enemies to lovers, employee romance with boss.
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Using python, make a game with a play button as the first screen, when the button is pressed, have the screen go to the game portion. Have the game be like space invaders with the ship, the 3 enemies, and the laser all being rectangles. Have the ship be on the right being able to move up when the w key is held down and move down when the s key is held down, and shoot the laser left towards the enemies moving right when the space bar is hit. If the enemies are hit, have them reset on the left again. Also display the score that goes up by one every time an enemy is hit by the laser. If an enemy makes it even with the player, have the game end and the player taken to a screen with “Game Over” and the score displayed. Also include a list and at least one functi...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
create a character that he can shoot, reload the bullets ,scope for target the enemies , he can pick and drop the guns by using unreal engine for MOBILE
...water - Aliens want to steal/harness the sun - Time travel/parallel universe I’m looking for a few paragraphs in which the general idea for the series is written down with a few key points(how the story begins and a little background information). What is actually happening in book 1 of the series? What is the problem that has to be solved, how is our main character involved in this? Who are the enemies, what is their motivation? Whats the overall plot for the series where the main character becomes important on a bigger scale like saving the planet, galaxy etc....
...game *PLEASE READ BEFORE YOU BID* *THE BID YOU PLACE IS THE PRICE YOU END UP AGREEING TO ACCORDING TO THE PARAMETERS* *THIS IS A 60 DAY JOB* THERE WILL BE MORE WORK IF THIS JOB IS COMPLETED AND A FURTHER RELATIONSHIP CREATED* *WE NEED TO SET UP A CALL TO GO OVER THE GAME, WE WILL USE FREELANCER CALL SYSTEM* We have the following 1. Character assets 2. Map assets in Unity 3. UI art 4. Enemies 5. Story line 6. Weapons 7. Shields 8. Server access What we need: 1. UI animations, scripting 2. skills 3. Character animations 4. Morphs for character creation customization 5. Quests journal 6. In game chat system 7. Armor for characters classes 8. Flight system for dragon 9. PvP system 10. PvE battle system 11. Ranking system 12. Unity ads 13. Item mall system 14. xp sys...
...you put in is the bid we will agree on for the above list. Do not Bid unless you will do the work for that price.* We will need to have a call to intro through Freelancer *Project is 60 days deliver from start* Expect high work load.* I am seeking a developer to help create a game for me that is a mmorpg game We have the following 1. Character assets 2. Map assets in Unity 3. UI art 4. Enemies 5. Story line 6. Weapons 7. Shields 8. Server access What we need: 1. UI animations, scripting 2. skills 3. Character animations 4. Morphs for character creation customization 5. Quests journal 6. In game chat system 7. Armor for characters classes 8. Flight system for dragon 9. PvP system 10. PvE battle system 11. Ranking system 12. Unity ads 13. Item mall system 14. xp sys...
I am seeking a developer to help create a game for me that is a mmorpg game We have the following 1. Character assets 2. Map assets in Unity 3. UI art 4. Enemies 5. Story line 6. Weapons 7. Shields 8. Server access What we need: 1. UI animations, scripting 2. skills 3. Character animations 4. Morphs for character creation customization 5. Quests journal 6. In game chat system 7. Armor for characters classes 8. Flight system for dragon 9. PvP system 10. PvE battle system 11. Ranking system 12. Unity ads 13. Item mall system 14. xp system 15. Hp system , MP system 16. Party system 17. Open world map system using portals 18. Item enchantment system 19. Broker system for selling items 20. Ranked pvp match making system 21. Guild versus guild system 22. Login and re...
I’m trying to make a game similar to the old 2d Mario game. I want to make a character move along a 2d screen with obstacles and some enemies it has to defeat. This project needs to be done in assembly language on Mars.
I’m trying to make a game similar to the old 2d Mario game. I want to make a character move along a 2d screen with obstacles and some enemies it has to defeat. This project needs to be done in assembly language on Mars.
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breached and st...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Veil Of Maya V2 Key features: Dynamic map creation Timer Enemies update Track locally player progress Dynamic map creation Levels are loaded dynamically. The levels are hardcoded into the game in a data structure that contains: "levelID": "c29833fdaf3468c2af2313fc1c2e8429", "width": 10, "height": 10, "description": "wwwxxxqeeqewew...xxxwx", "timer": 72, "creator": "VeilOfMaya", "creationDate": "10/11/2022" I will create a small data structure with 3 levels so you can work with, and later a big version will be created to contain around 100 levels. Let me know what is the data structure you prefer to work with: XML / JSON / C# Object / Other ...
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Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
This is a very simple game to be built in Unity that needs to run on an Iphone Please see the screen recording attached. Instead of a person, it needs...simple game to be built in Unity that needs to run on an Iphone Please see the screen recording attached. Instead of a person, it needs to be a wizard that shoots fireballs Enemies need to spawn at an increasing rate Each fireball should hit an enemy and deal 50 damage Each enemy should have 70 hitpoints (so takes 2 fireballs to kill them) When you kill an enemy you get 1 experience point (XP) and 5 gold You can view your experience points and gold while you’re playing You can pause The player has 100 hit points and enemies do 5 damage when they touch you When you die you can restart the game, and the rate at which ...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
We need an artist to create basic sprite animations for our characters for our video game. There are 4 characters in total, our main player and 3 enemies. The main player requires the following animations: Idle, walking and climbing. These can be 1-3 frames short and will be based on the character provided in the file attached. The three enemies do not have base sprites created. They will need to be created alongside of a climbing and walking animation (no idle animation). The spritesheet provided is from the game we are remaking. We are looking for someone to redo some of the sprite. It should be around 18-20 sprites to be redone.
We need an artist to create basic sprite animations for our characters for our video game. There are 4 characters in total, our main player and 3 enemies. The main player requires the following animations: Idle, walking and climbing. These can be 1-3 frames short and will be based on the character provided in the file attached. The three enemies do not have base sprites created. They will need to be created alongside of a climbing and walking animation (no idle animation). The spritesheet provided is from the game we are remaking. We are looking for someone to redo some of the sprite.
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Hello everyone, I need your help to develop a simple tiled game. The map is 18x12. The mechanics are simple. You are free to choose whatever assets you wish(preferably not pixel art). I attach a video to show the gameplay. I need ...Cannot be moved or destroyed by anything. Rocks: Can be pushed by the player. If a rock hits an enamie/a bomb, the enamie/the bomb explodes. The bomb: Can be pushed by the player. If it falls from a distance >= 1 it explodes. An explosion(enamie exploding or bomb exploding) destroys objects at distance 1 excuded walls and portal. If an orb or the player dies in an explosion the level is lost. The enemies: 1) an enemie that moves counter clockwise. It has always a wall/object on his right side. 2) an enemie that follows you(no path finding), just du...
I need somebody experience in Side scroller game and AI There are animation errors Add playable characters as Enemies Add close button. Inscrease the speed of player character animation and speed of scrolling.
I need a Game similar like this from scratch along with complete source code. Changes To be Made: 1. The Runner[Swinger should be a real spider]. 2. The Runner skins can be changeable. 3. The runner[spider] will be chased by the Bird. 4. Instead of enemies shooting it needs to have bugs upon hitting them runner should gain speed boost for some seconds. 5. If runner misses the bug, the bug will be eaten by bird chaser upon which bird will gain speed boost for some seconds. needs to have 3 modes[if possible] a) Bird Chase unlimited runner[ends upon bird catches and needs to calculate score] b)Free Mode[No chaser just swinging freely and needs to calculate score] c)Levels with limited distance [at end spider will hide
I need a Game similar like this along with complete source code. Changes To be Made: 1. The Runner[Swinger should be a real spider]. 2. The Runner skins can be changeable. 3. The runner[spider] will be chased by the Bird. 4. Instead of enemies shooting it needs to have bugs upon hitting them runner should gain speed boost for some seconds. 5. If runner misses the bug, the bug will be eaten by bird chaser upon which bird will gain speed boost for some seconds. needs to have 3 modes[if possible] a) Bird Chase unlimited runner[ends upon bird catches and needs to calculate score] b)Free Mode[No chaser just swinging freely and needs to calculate score] c)Levels with limited distance [at end spider will hide in hole and
Hi, I require an experienced researcher to collate material for an academic project. This work requires web research. All research data will require findings to be collated and appropriately referenced…including cited references and his...should not be time consuming but does require a person who is systematic and has an eye for detail. There will be some idioms excluded (ie we already have done some research). A list of those idioms will be provided. Example….. Idiom: ‘Bite the dust’ Meaning: To bite the dust means to fail or to stop existing. Origin: Psalms 72:9 “They that dwell in the wilderness shall bow before him; and his enemies shall lick the dust.” The Holy Bible - King James Version Web Source:
Game Assets Designs. It is a CyberPunk-themed, Incremental/Clicker game, that features heroes that kill infinite amounts of enemies and bosses. About my game: Name of Game: Cyber Idler (Logo ready) Store Assets: 1. Header Capsule - Design: This image should focus on the branding of your product. For best results, please use the same artwork that you use for any retail box or marketing, and make sure the logo is clearly legible. Usage: It will appear at the top of your page in the store, along with other implementations. Sizes: 460px x 215px 2. Small Capsule - Design: These are small, so they should focus on making the logo clearly legible, even at the smallest size. Usage: These are used for all the lists throughout Steam. Search results, top-sellers, new releases, etc. Size...
I am in the middle of creating a game and I need graphical assets and an appealing logo to upload to my store page. About my game: Name of Game: Cyber Idler It is a CyberPunk-themed, Incremental/Clicker game, that features heroes that kill infinite amounts of enemies and bosses. Some features include: - Inventory System - Loot and Gear to equip your heroes with - Enemy and Boss window that progresses in "stages" (10 enemies in a stage, after 5 stages, 1 boss appears, then progresses to the next 5 stages etc.) - a Prestige system that allows you to reset progress in exchange for a multiplier-like boost to reach higher levels. To be 100% satisfied: I will provide all required dimensions along with their description of what I will need along with the title of each i...
FPS game: 1. AI mode 2. Online mode using photon - i think this asset is ready to use -but if not this is your work. 3. in app purcahse to buy guns 4. 5-8 guns in the assets 5. 3 Environments each environment have 10 levels 30 different levels - you will find maps to work on from asset store 6. Each level will have a different target. 7. 3 Enemies (Soldiers, Aliens, Zombies,helicopter) using mixamo and make short simple Videos: 1. how to replace the shooter character from Mixaimo 2. how to add more levels & enviroments 3. how to lock and unlock new weapons 4. how to replace enemy character from mixaimo.
I would like a cartoon of two enemies that work together to build something big. Instead of fighting and competing against each other they use their skills together to create a large hotel.
...dynamic crosshair (see gameplay at around 28:00 in this video) a. 5% visible at all time (does not get occluded by objects) b. 5% cross-shaped c. 5% changes color when over enemy d. 10% changes distance from camera based on where object it points to is located (not shown in video) i. If object pointed to is closer, crosshair is enlarged 3) (30%) Single level with gameplay (must be able to shoot enemies in some type of environment) a. 10% appearance (how good your environment/content looks, level design) b. 10% enemy behavior (how the enemy behaves) c. 10% weapon (gun sound effects, shooting animation, etc.) implement a mini-map, scope (zoomed in crosshair), and heads-up display (UI)....
I want to develop a game on xamarin ( so to be runned on android and ios), so I am looking for a good designer and developer to do this task. Expected del...font, backgound of the levelx3) * a level creator ( so non techie guys can build the levels). It will produce an XML file that can be attached to the games to add new level. * the level creator is an ASP web application, that displays an emulated phone screen where a user can select the background , road block ( 4 blocks ), decoration ( small tree, big tree, small group of rocks, big rocks), enemies (waves) , hangar and initial ressources. * source code of the game including at least 2 levels created by the level creator. * the freelance must be able to communicate vocally in english because we need to plan at least 2 vide...
I'm looking for someone to put together a webgl dungeon crawler game similar to www.playkeepout.com. It must be written in Javascript, and you can use either babylonjs or threejs Must have: - 3D dungeon - 3D enemies that utilize pathfinding - different styles of dungeons (meaning different textures used on walls/floor on different levels) - enemies have hit points and can be damaged by player and enemies - loot - shops randomly placed on every floor Basically everything you see in needs to be reproduced I will supply basic graphics for monsters and walls that you can use. When you bid/message me, please include the phrase: "I can develop a game like Play Keep Out"
If you're contemplating switching to a work-from-home job, here's how to avoid some of the most common pitfalls.
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Ready to quit your day job? Take the plunge with our 7 top tips to becoming a successful fulltime freellancer.