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    12 glpushmatrix trabalhos encontrados, preços em USD

    ...bottom * The user should be able to rotate the camera to watch the aquarium from each side * Every object should be textured * There have to be at least 2 sources of light (shades should be visible in the project) * You can use models found online. The drawing code however has to be made by you: - You CAN'T use these procedures: glBegin, glVertex, glNormal, glTextCoord, glRotate, glCreateList, glPushMatrix, glFrustum, gluLookat, glEnableClientState and other similar procedures - You CAN use these procedures: glDrawArrays, glDrawElements, glVertexAttribPointer and procedures from GLM library (rotate, translate, scale, perspective, lookAt, ...) etc. The project doesn't have to be very pretty. You only need to stick to the guidelines. Make it as simple as possible. And p...

    $113 (Avg Bid)
    $113 Média
    3 ofertas

    ...insted use glDrawArrays/glDrawElements 3. glRotate, glTranslate, glScale – instead use procedures rotate/translate/scale from GLM library 4. gluLookat – instead use the procedure lookAt from GLM library 5. glFrustum, gluPerspective, glOrtho – instead use procedure frustum/perspective/ortho from GLM library 6. glCreateList, glDeleteList, glCallList – instead use glDrawArrays/glDrawElements 7. glPushMatrix, glPopMatrix – ustead use data structures mat4 from GLM library 8. glVertexPointer, glNormalPointer, glTexCoordPointer, glColorPointer – instead use glVertexAttribPointer 9. glEnableClientState, glDisableClientState – instead use glEnableVertexAttribArray/glDisableVertexAttribArray 10. Don't use pink color If you are interested, ple...

    $49 (Avg Bid)
    $49 Média
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    A cube with OpenGL Encerrado left

    My request is to make a Cube with OpenGL by a skeleton that already contains: Window creation OpenGL context creation basic message handling model loader texture loader simple orbital camera shader compiler high resolution timer The orbita...the keyboard, stop when I press it again and rotate when I press another button, it must be textured with an image that i will give to you, tessellated in triangles, is very important the presence of Phong lighting and shading, it must have a ground textured for example with grass and a white ambient. I don't want fixed-function or obsolete OpenGL functions (like glVertex, glLoadIdentity, glPushMatrix, glColor, glMaterial, ...), you must use shaders All parts of the code must be commented, please explain what each function does by comm...

    $31 (Avg Bid)
    $31 Média
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    Info Technologies: GNU C, C++, OpenGL, Portable code (Windows). Recommended libraries (if You want to create it project from scratch): - SDL 2.0 or SFML - GLM, math library, only headers (no .lib) - GLEW, OpenGL Extension Wrangler - DevIL, SOIL, free cross-platform image-manipulation libraries - Assimp, portable ...camera -shader compiler -high resolution timer - write most of Your code there All required libraries and DLLs are included in the package Requirements Lambert lighting model Phong, Blinn or Toon lighting model for extra points Textured models (texture loader is a part of the skeleton) DO NOT USE fixed-function or obsolete OpenGL functions (like glVertex, glLoadIdentity, glPushMatrix, glColor, glMaterial, ...) Using shaders is mandatory.

    $37 (Avg Bid)
    $37 Média
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    2. Using existing OpenGL functions including glRotatef(), glTranslatef(), glScalef() along with the glPushMatrix() and glPopMatrix() functions provided in the Week 4 – 2D transformation notes and associated source code, create your own unique computer graphic that is comprised of multiple polygons, multiple colors and multiple geometric transformations. There are many an endless number of different output results that are possible. Be creative and try to output an interesting and unique geometric design. Feel free to add text and lines to enhance your graphic. 3. Using Visual C++ and your OpenGL configured environment, write an application that provides 3 windows for listing help commands, object inventory and a map for a simple game of your design. There is much flexibili...

    $60 (Avg Bid)
    $60 Média
    1 ofertas

    ...a character. This character can be composed solely of primitive shapes (box, generalized cylinder, sphere, and triangle). It should use at least ten primitives and at least four levels of hierarchy. You must also use at least one each of the glTranslate(), glRotate() and glScale() calls to position these primitives in space (and you will probably use many of all of them!) You must also use glPushMatrix() and glPopMatrix() to nest your matrix transformations. (4 pts) The modeler skeleton provides functions for creating sliders and hooking them to different features of your model. You must add at least one of these as a control knob (slider, actually) for some joint/component of your model - have your character do some simple action as you scrub a slider back and forth. (2 pts)...

    $218 (Avg Bid)
    $218 Média
    2 ofertas

    ...a character. This character can be composed solely of primitive shapes (box, generalized cylinder, sphere, and triangle). It should use at least ten primitives and at least four levels of hierarchy. You must also use at least one each of the glTranslate(), glRotate() and glScale() calls to position these primitives in space (and you will probably use many of all of them!) You must also use glPushMatrix() and glPopMatrix() to nest your matrix transformations. (4 pts) The modeler skeleton provides functions for creating sliders and hooking them to different features of your model. You must add at least one of these as a control knob (slider, actually) for some joint/component of your model - have your character do some simple action as you scrub a slider back and forth. (2 pts)...

    $51 (Avg Bid)
    $51 Média
    3 ofertas
    draw graphic image Encerrado left

    [1] Project Description: (a) Plot all the shown pictures: (b) Plot all the shown pictures: (c) Plot all the shown Rosettes: Simply connect every vertex to every other. . [2] Project Description: Construct a scene that contains... (c) Plot all the shown Rosettes: Simply connect every vertex to every other. . [2] Project Description: Construct a scene that contains Requirements: • Use GLUT functions glutSolidSphere(…), glutSolidCube(…), and glutSolidCone(…) for modeling ball, table, box, and cone in your scene. function. • Use glRotate(…) function to apply rotation transformation. • Use glPushMatrix() and glPopMarix() functions to control the effect of geometric t...

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    5 ofertas

    ...respond to mouse motion event to obtain the delta x and y since the initial click. The delta values are used to set the amount of translation or rotation. Keep in mind that OpenGL is a state machine. It keeps track of the current transformation matrix. All the transformation functions mentioned above are multiplied with the current matrix. If you want to keep the current matrix, you can just glPushMatrix (and glPopMatrix) to record a copy in the OpenGL matrix stack, which is usually at least 32 levels deep. See the sample program for example. Getting Started: A skeletal program on the class web page is supplied to get you started. In the skeleton program a 2D clock is drawn for you. It is also rotating around the y-axis. Uncomment the line with "OGL_STACK"...

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    ...- lower point (at the bottom of cylinder) of the cylinder to translate to pos[0] =((Cylinder *)(*iter_objects))->lowestPoint[0]; pos[1] =((Cylinder *)(*iter_objects))->lowestPoint[1]; pos[2] =((Cylinder *)(*iter_objects))->lowestPoint[2]; The above code is listed to show you the code context how two vectors are given, you can exchange values with hard-coded ones. Code should be enclosed with glPushMatrix() and glPopMatrix() calls. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place...

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    1 ofertas

    ... vector<Joint> v; }; void drawwell(Joint j) { vector<Joint>::iterator iter = (); int fctr = mikectr % (); if ( == 3) { glPushMatrix(); glRotatef(0, 0, 1, frames[fctr][globalctr]); glRotatef(1, 0, 0, frames[fctr][globalctr+1]); glRotatef(0, 1, 0, frames[fctr][globalctr+2]); glTranslatef([0], [1], [2]); glBegin(GL_POINTS); glVertex3f(0, 0, 0); glEnd(); globalctr+=; while (iter != ()) drawwell(*iter++, 0, 0, 0); glPopMatrix(); } else { // this is for the root node globalctr+=; glPushMatrix(); glRotatef(0, 0, 1, frames[fctr][globalctr+3]); glRotatef(1, 0, 0, frames[fctr][globalctr+4]); glRotatef(0, 1, 0, frames[fctr][globalctr+5]); glTranslatef([0]

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    vb opengl rotation Encerrado left

    ...wglMakeCurrent mlngPic1hDC,mlngWindowcontext glEnable (GL_DEPTH_TEST) glClearColor 0, 0, 0, 1 glClear clrColorBufferBit glClear clrDepthBufferBit glMatrixMode GL_MODELVIEW glLoadIdentity gluLookAt 0, 0, dblzcam, 0, 0, -(dblZMax - dblZMin) / 2, 0, 1, 0 glRotatef intRotate, 0, 1, 0 glTranslated -dblActualXMin + dblXMin, -dblActualYMin + dblYMin, dblZMin + (dblZMax - dblZMin) / 2 glPushMatrix glEnable glcLighting glEnable glcLight0 glEnable glcColorMaterial glColorMaterial faceFrontAndBack, cmmAmbientAndDiffuse glLineWidth 10 glColor3f 1, 0, 0 glBegin bmLines glVertex3d dblActualXMin, dblActualYMin, -dblZMin - 10 glVertex3f dblActualXMin, dblActualYMax, -dblZMin - 10 glEnd glColor3f 0, 1, 0 glBegin bmLines glVertex3f dblActualXMin, dblAc...

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