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    390 opentk glut trabalhos encontrados, preços em USD

    Olá Vitor Jose D., eu notei seu perfil e gostaria de lhe oferecer meu projeto. Trata-se de alguns trabalhos de faculdade em computação gráfica utilizando a biblioteca GLUT. Se tiver interesse podemos tratar via WhatsApp (67)999293023 pedro

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    Olá Vitor Jose D., eu notei seu perfil e gostaria de lhe oferecer meu projeto. Trata-se de alguns trabalhos de faculdade em computação gráfica utilizando a biblioteca GLUT. Se tiver interesse podemos tratar via WhatsApp (67)999293023 pedro

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    OpenGL Robot Model Encerrado left

    ...are the Glew, Glut and RbImage. Textures are welcome too. Budget starts at 5 and can go up to 25. It depends on how well the project will be delivered. You can see some reference examples attached. PT-BR Estou procurando alguém capaz de modelar um robô 3D simples usando o OpenGL / C ++. O modelo de robô precisa ter pelo menos um braço completo dividido em braço, antebraço e uma garra (ou pinça) no lugar de uma mão. O robô tem que se mover e girar todo o seu corpo e a garra deve abrir, fechar e girar. O braço também precisa ser articulado. Todos os tipos de movimento devem se tornar por entrada (teclas do teclado ou mouse) A cena precisa de uma fonte de luz e a câmera precisa ser lançada em uma...

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    I'm looking for a seasoned game developer to create a stimulating 3D color sorting puzzle game incorporating keyboard and mouse controls up to a maximum of $60. Key skills needed include: - Proficiency in C programming - Expertise with OpenGL and GLUT - Experience in 3D game development The goal is to implement a 3D game to solve the well-known Color Sort Puzzle. The game is implemented in C using OpenGL and GLUT. These puzzles consist of jars with water of different colors that do not mix. The objective is to pour water from one jar to another (following some rules) until all jars contain water of the same the game to be implemented, blocks will be used instead of water or balls. A block is a 3D shape, for example, a cube. The game has n jars with a capacity of l ...

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    I’m looking for help with my project. The project is to write code for zooming at mouse position on a 3d object that can pan and rotate. The programming language I’m using for this project is vb.net with opentk. Currently, the 3D object is able to pan and rotate which is great. The new feature I’m looking to add is having the object zoom into the mouse position. The desired zoom level is close-up so the user can have a more immersive experience. If you have the expertise to complete this project then I’d love to hear from you!

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    OpenGL terrain Encerrado left

    Visualize a terrain, using colors to indicate height, like attached image. In addition I would like to indicate height-contours with lines, like done on : Should be implemented in c++, using glut. Produced code will be merged into c++ program, using OpenGL 1.2

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    I'm looking for an experienced OpenGL developer who can help with a 3D project. The project needs to be completed by either April 4th or 5th latest, so it's a tight timeline of 1-2 days. Using Xcode C++ on MacOS, as well as openGL and glut in order to complete the project. Local Illumination and Shading G enerate several cows at different positions with a ground and three walls, extend the system to support the following features: Support for several light sources. Interactively turn lights on and off. Support flat/gouraud shading models. interactive change the (RGBA) values associated with the global ambient light. interactive change the (RGBA) values associated with the specular material properties of the objects. Global Illumination with Ray Tracing To facilitate ...

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    just zooming on a little project on the mouse ponter centered

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    I need to implement spring (Hooke's law) for tharcs to represent the view in different layouts (for example, sorting them by continents, wealth etc.). The transition between switching must be animated.

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    I need to implement spring (Hooke's law) for tharcs to represent the view in different layouts (for example, sorting them by continents, wealth etc.). The transition between switching must be animated.

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    I need to implement spring (Hooke's law) for tharcs to represent the view in different layouts (for example, sorting them by continents, wealth etc.). The transition between switching must be animated.

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    I need to implement spring (Hooke's law) for tharcs to represent the view in different layouts (for example, sorting them by continents, wealth etc.). The transition between switching must be animated.

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    Using Pajek data set in a 3D environment, which represents all the countries and their relationships using 3D shapes (countries) and arcs (relationships). The above paragraph is already implemented. I need to implement spring (Hooke's law) for tharcs to represent the view in different layouts (for example, sorting them by continents, wealth etc.). The transition between switching must be animated. To change the layout using "Menu Management". You will be provided with an example application which what the project should look like.

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    I need an opengl project using opengl and glut to be implemented using cpp.

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    I need a ray tracer project using opengl, glut library in cpp.

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    I need to create a globe using simple shapes. I have attached the image with the globe that I am trying to recreate in 3d. I can only use GLFW, GLEW, glm, and GLAD libs. No GLUT for freeglut.

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    OpenGL tutorial Encerrado left

    I have a terrain and want to draw. The mesh size can be up to 2000x1000 elements the x and y-values of the terrain are spesified by 1-d arrays, eg: x:[0, 1, 2, 3, 4], y: [0:2:4:8:16] the z-value is given as a 2d matrix I want the coloring to be specified as a 1-d array, where the z-value decide which color to use I want opengl lightning. normals can be calculated based on local triangles I w...is given as a 2d matrix I want the coloring to be specified as a 1-d array, where the z-value decide which color to use I want opengl lightning. normals can be calculated based on local triangles I want to draw contour lines indicating height-levels Those should be implemented by drawing lines (using geometry shader?) I attach an image to illustrate. I want a eg. standalone working code in ie. ...

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    I know that you are probably not going to read this so I made a copy for you to read again. I cannot afford something that does not work. I am using Windows 10, Visual Studio 2022 C++ and OpenGL 3.3 . I use GLEW not GLUT. I need to be able to deform a skeletal mesh within the code and not in the shader. I want to be able to use more than one material. I would just need to have the diffuse texture or a color so I could implement the other textures myself. I can provide a model for you to use and have a shader compiler, a texture program, a camera and initialization code that you could use. I can use .fbx .dae or gltf2 formats. I do not need animations. I could use remarks to be able to help navigate the code.

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    I know that you are probably not going to read this so I made a copy for you to read again. I cannot afford something that does not work. I am using Windows 10, Visual Studio 2022 C++ and OpenGL 3.3 . I use GLEW not GLUT. I need to be able to deform a skeletal mesh within the code and not in the shader and to multiply the vertices by the model matrix and use this in the vertex buffer. So that I have access to the vertices of the deformed mesh. This should be handled in GPU code. I understand that frustum culling relates to the camera so I would like the camera to work like it has a position in 3D space and has yaw pitch and roll. I want to be able to use more than one material. I would just need to have the diffuse texture or a color so I could implement the other textures myself. I...

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    This project requires to generate 3d terrain using c++ and glut. The project should be as simple as possible, with the code proper documented. The final code should compile on linux, and some "installation steps" should be defined.

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    If you are interested in coding in glut and opengl on template source code I can share my documentations

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    C# Programmer Encerrado left

    Descripción de la posición de C#: Requisitos: • experiencia de desarrollo en C#; • comprensión de los principios y características del desarrollo de ap...de aplicaciones WinForms; • comprensión de los principios de trabajo con GDI+; • experiencia en el desarrollo de aplicaciones de subprocesos múltiples; • familiaridad con SQL; • experiencia con git; • conocimientos básicos de matemáticas: geometría, estereometría, procesamiento digital de señales; Diferenciadores: • experiencia con WPF, FastReport, ASP.NET, Blazor, SQLite, PostgreSQL, OpenGL, OpenTK, Guardant SDK, DevExpress, InnoSetup; • experiencia en el uso de pruebas unitarias; • experiencia con colas ...

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    A simple project on basic GLUT and OPENgl. 2 files provided. 1) the template source code where you will make additions. 2) the project requirements. It's a very simple project, need basic understanding of glut and opengl.

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    Using the provided solution file (spin.c is...mouse buttons being pressed. 2) when the user moves the mouse with one or more mouse buttons being pressed. 2. In the program spin.c, the rotation speed of the square is controlled by the increment of the rotation angle in the function spinDisplay(). However, in many situations, it is not convenient to control animation speed using such methods. Instead, a timer should be used. GLUT provides a timer function glutTimerFunc(). Modify the program spin.c using glutTimerFunc() so that the square rotates by 30 degrees per second. 3. Implement the rubber rectangle program based on the rubber band program. Create a rectangle rather than a line. I will just need the modified .c file of each section (square.c, spin.c, rubbe...

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    would like a freeglut demo for qt here is existing codebase with opengl widget i need to put the p5demo inside of it or just a demo of glut running inside the widget.

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    Hello, I need to made 2D,3D drawing program with OpenFramework or OpenGL+GLUT. You should develop it in XCode. Please make proposal if you have similar samples. I will share detailed document to hired developer. Best regards.

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    i need graphical representation using Opengl programing for architecture and working of five Network topology such As Bus, Star, Mesh, Ring ,Hybrid topology using opengl programing and also it must run in code block software in glut platform

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    need a 3d polygon with animation using OpenGL in c++ language using GLUT and GLEW repositories on codeBlocks it need to have number of transformations rotaion, translation and shearing and also Tweening or reflection and Antialiasing and clipping with gui

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    need a 3d polygon with animation using OpenGL in c++ language using GLUT and GLEW repositories need to have number of transformations rotaion, translation and shearing and also Tweening or reflection and Antialiasing and clipping with gui

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    need vb.net examples as much as posible.

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    In the below provided First Person View Environment (Attached the Environment code below) create an animation in OpenGL using your original GLUT designed character and a second character 1 st character: Any character can be designed (like a small cartoon) using GLUT primitive objects 2 nd character: You must attempt to load the geometry from Blender designed object by: 1) exporting the data to .obj 2) Loading the data into OpenGL and using it in animation Complete description is in the attached file.

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    glut tutor -- 2 Encerrado left

    i have 2 characters one in glut(assignmnt1) and other in blender(assignmnt2) which should be combined and make it animate as one. You are to create an animation in OpenGL using your original GLUT designed character and a second character (explained below). The animation must take place in the “First Person” environment that we used in lab as a building block. The animation is open ended, in the sense that you can make any type of simulation or animation, so long as the characters interact in some way. It is not important how they interact, but the animation should make sense without excessive explanation. It is acceptable to have the characters move towards each other, collide, and fall down. (Each of these steps should not be instantaneous though.) It would...

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    Hello. I need a really basic post-processing class (C++ and OpenGL) for my Half-Life mod for multiple PP shaders with dynamic intensities. If you need to hardcode them, grayscale and chromatic aberration. But shaders are optional, I just need the class. (An example shader for understanding/testing the system would be great) ...understanding/testing the system would be great) Git Repo: Framebuffers are not present within the Half-Life engine itself, so rendering the screen to texture in the Half-Life engine can be found in this tutorial: Ignore the obsolete CG stuff in the article and don't use CG please. GLUT would be easier since it's already used in the project.

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    Drawing shapes using c++ And glut library

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    C++ using glut Encerrado left

    1. Draw 3 cubes in a line having equal sides. The second cube shall be origo centered. The distance between the cubes shall be same as the length of the sides. 2. Use Z buffer for proper visibility of the side panels of the cubes. 3. Define a camera that points always to the origo. The camera shall be moved by mouse or keyboard around on a cylinder surface. 4. Create a red diffuse light source going around the origo on a circle path, the light direction points to the origo always in the animation. 5. Visualize the light source with a small red sphere.

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    game engine and 3D Models will be provided. Game engine include assimp, GLEW and GLUT OpenGL libraries. All necessary utility classes like Matrix, Vectors,...are included. No other libraries are allowed to use. I have sample video below. The Implementation must not be much complex like in video. Who has interested in this project?

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    Hello I need a running code for modern OpenGL which will display the attached scene with texture, lighting and camera. The code shouldn't use glut instead it should use GLFW and GLEW.

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    glut tutor Encerrado left

    i have two codes one is horse and another is pyramid Using your GLUT character and the pyramid lab, place your character inside of the pyramid. If your character is too large for this, remove the pyramid and replace it with your character. Apply different colors to your primitive GLUT objects so that they appear as you would like them to in the final version of your character. Change the primitives from wireframe to solid objects (use the ‘other’ GLUT command). Your GLUT character will now be inside the framework of the pyramid lab.

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    1. Using GLUT character and the pyramid character(above attached codes for GLUT character and Pyramid ), place the character inside of the pyramid. 2. If the character is too large for this, remove the pyramid and replace it with the character. 3. Apply different colors to the primitive GLUT objects so that they appear as you would like them to in the final version of your character. 4. Change the primitives from wireframe to solid objects (use the ‘other’ GLUT command). 5. GLUT character will now be inside the framework of the pyramid. Note: Final output must run in xcode

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    1. Using GLUT character and the pyramid character(Attached codes for GLUT character and Pyramid ), place the character inside of the pyramid. 2. If the character is too large for this, remove the pyramid and replace it with the character. 3. Apply different colors to the primitive GLUT objects so that they appear as you would like them to in the final version of your character. 4. Change the primitives from wireframe to solid objects (use the ‘other’ GLUT command). 5. GLUT character will now be inside the framework of the pyramid. Note: Final output must run in xcode.

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    i need a tutor in OpenGL/GLUT. i have to make a character for my project using xcode and glut framework in c++ . Previously, we were working on an informal assignment in GLUT that asked you to design a character to be used later in a project. This is the formal assignment associated with that work. Your character must be composed of at least 8 GLUT primitives, but you are free to use more. You are to describe in the comments of your code what the character is supposed to represent and what type of animation you hope to use it in for an upcoming project. You must submit only the C++ file from your (working) program, plus any header files if you happen to be using them. If you don’t know what a header file is, then chances are you aren’t using one. You...

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    Your character must be composed of at least 8 GLUT primitives, but you are free to use more. You are to describe in the comments of your code what the character is supposed to represent and what type of animation you hope to use it in for an upcoming project. You must submit only the C++ file from your (working) program, plus any header files if you happen to be using them

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    I need a GLUT Tutor to help me in creating an owl using glut premitives

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    Your character must be composed of at least 8 GLUT primitives, but you are free to use more. You are to describe in the comments of your code what the character is supposed to represent.

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    ...hyperbolic plane that has a texture that identifies the node. Deadline is 2021.03.25. 23:58 Briefly The task should be implemented in C ++ using OpenGL and GLUT by modifying the template below. To solve this problem, you must implement the onInitialization (), onDisplay (), onKeyboard (), onMouse (), onMouseMotion (), and onIdle () functions. If the task requires it, you can of course create auxiliary functions. However, it is important to evaluate only those parts of the program that are within the indicated section. Some useful tips for using GLUT. Only callback functions registered in the template should be used, as calling the other glut functions in the test system will fail. Advice Programs are compiled with the GNU g ++ 4.7.2 compiler, which follows the...

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    Computer Graphics Encerrado left

    Design a character using basic primitives in glut to make some progress on that and perform some push and pop operation to place an object around it

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    Hi, we need a team, which can help us out in creating graphic application. What we need: -platform: windows -framework: VS2019 (WPF) and Glut -well commented code (yes we need the source code at the end) Details: -import geometry from *.obj format -import geometry from *.sp format *.sp is our own format, actually there are the coordinates in there according to a certain system -visualize the geometry with transparency -import the reinforcement from *.sp file(s) -visualize the reinforcement(s) with no transparency into geometry -moving in 3d: W(forward), S(bachward), D(right), A(left) -right mouse: rotate (moving around object) -middle mouse: move (the object) -left mouse: appoint (the object(s)) -scroll: zoom in and out -viewing cube: Front, Back, Left, Right, Bott...

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    A series of questions and small 3D rendering projects based on computer interactive graphics by using OpenGL/GLUT or WebGL

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    A series of questions and small 3D rendering projects based on computer interactive graphics by using OpenGL/GLUT or WebGL

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    some dll needed Encerrado left

    I need glut dlls. , , libglut32.a, glut.a But these file must be same version.

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