Concluído

JOGO DO DINOSSAURO DO GOOGLE CROME

game must be made android studio.

1. (0.5) The game runs only in landscape mode and visual adapts according to

Apparatus resolution (i.e., the game displays the same amount of information in

screen, regardless of the resolution). The graphic part is the developer's discretion.

2. (0.5) Once the game is opened for the first time (ie, the game was not running on

background), you must show the name of the game, developer's name and the message

"Touch the screen to start." Touching anywhere on the screen, you must go to the

gameplay.

3. (0.5) The gameplay screen is composed of two layers: a bottom layer

(Background) and a layer where the character and the obstacles appear

(Foreground). To match made in Unity: the character should be animated. In addition to these

layers, the game should display the current score of the player and the high-score game.

4. (0.5) Apply the concept of parallax in the layers.

5. (0.5) The whole scenario moves automatically from right to left. O

character is fixed in the first third of the screen.

6. (1.5) Following the style of runner games, the scenario is randomly generated during

the game.

7. (0.5) The game should have 3 different obstacles, one of which may appear in

same height of the character (the player must jump the obstacle), at head height

character (the player must squat) or above the character (the player does not

should jump).

8. (0.5) The obstacle that appears in 3 different positions has a 30% chance of

appear every new region of the setting.

9. (0.5) There are two actions for the character: by touching the top of the screen,

character must jump. The character must hunker down while the finger of the player

is touching the bottom of the screen. To consider the top and bottom of

screen, the screen also divided on the vertical axis.

10. (0.5) While the match is in progress and the character is running, the player

gain 1 every half second.

11. (0.5) When the character collides with an obstacle, the game ends (game over).

12. (0.5) In the game over screen, the game should display the high-score game, the score

current match and the message "Touch the screen to play again." Touching

anywhere on the screen, the game starts a new game.

13. (0.5) If the match score is greater than the current high-score, this should be

new high-score game. The high-score changes only when the game ends (ie not

changes if the game is closed by the player or system).

14. (0.5) The game of high-score is persistent, that is, if the game is closed and the other open

Instead, the high-score is maintained.

15. (1.0) When the game is interrupted by the player or by the system, the game should pause and

show only the message "Touch the screen to continue" on the screen. Touching

anywhere on the screen, the game comes down to departure.

16. (0.5) The game must have at least two sound effects: one for Leap

character and the other for the collision between character and obstacle.

17. (0.5) Set the package name must be with. <Your full name without spaces and without

accents> .

Habilidades: Android

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Acerca do Empregador:
( 3 comentários ) são paulo, Brazil

ID do Projeto: #11955790

Concedido a:

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