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    101 csound directsound trabalhos encontrados, preços em USD

    ...- Attention to detail to ensure accurate conversion and output. Description: I want to be able to convert midi to excel so that I can use it in a program called CSound. The CSound instruments are built with coding like C. Csound has score files that assign a "p-field" for different parameters within the instrument that the user can define. (See sample template). The raw data extracted from midi file needs further postprocessing. The data needs to be in the exact column format from left to right, as in the sample, that way I can just cut and paste it into Csound. The start times and durations need to be in seconds. In Csound p1 is always the instrument number. p2 is always the start time in seconds and p3 is the duration in seconds. I be...

    $35 (Avg Bid)
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    7 ofertas

    I need a C# function or libary that is able to hook into a specific application and capture its DirectSound output as a WaveStream NOT a file. It MUST only capture the audio of a specific applcation not the whole computers audio. Must support DirectSound Must hook not use any weird audio drivers. Can use a wrapper around C++ libaries c#

    $69 (Avg Bid)
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    3 ofertas

    Hi, In C not C++. I need this to be completed in a few days (should take 1 hour) This is a super simple program, very few lines of code. All it does is scroll a sprite continuously while showing FPS. I need it to play sounds(provided) when F keys are pressed without interrupting main loop. F1 KEY SHOULD TRIGGER ONCE F2 KEY SHOULD TRIGGER LOOPING ALWAYS HITTING F2 AGAIN SHOULD STOP LOOPING SOUND this is just for learning

    $14 / hr (Avg Bid)
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    ...unmanaged (native code) C++. You may not use Microsoft’s managed or universal application extensions to C++. 10. The part of the client application that communicates with the server and plays the audio must be written in unmanaged (native code) C++. 11. The audio content must be played by the client using the DirectSound API. 12. The size of any individual buffer used in the client to receive data from the server can be no larger than 128KB. 13. The size of the secondary buffer used in DirectSound to hold the section of audio to be played can be no larger than that required to hold approximately four seconds of music. The above list contains the base features that must be present in any solution in order for you to pass this assessment. It is important to note that,...

    $431 (Avg Bid)
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    ...unmanaged (native code) C++. You may not use Microsoft’s managed or universal application extensions to C++. 10. The part of the client application that communicates with the server and plays the audio must be written in unmanaged (native code) C++. 11. The audio content must be played by the client using the DirectSound API. 12. The size of any individual buffer used in the client to receive data from the server can be no larger than 128KB. 13. The size of the secondary buffer used in DirectSound to hold the section of audio to be played can be no larger than that required to hold approximately four seconds of music. Also, you must demonstrate the appropriate use of modern C++ features, including smart pointers. Any use of raw pointers should be justified using com...

    $206 (Avg Bid)
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    9 ofertas

    ...unmanaged (native code) C++. You may not use Microsoft’s managed or universal application extensions to C++. 10. The part of the client application that communicates with the server and plays the audio must be written in unmanaged (native code) C++. 11. The audio content must be played by the client using the DirectSound API. 12. The size of any individual buffer used in the client to receive data from the server can be no larger than 128KB. 13. The size of the secondary buffer used in DirectSound to hold the section of audio to be played can be no larger than that required to hold approximately four seconds of music. The above list contains the base features that must be present in any solution in order for you to pass this assessment. It is important to note that,...

    $144 (Avg Bid)
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    3 ofertas

    Hi Alise. Do you ever use CSound? Looking for someone to help me with a project. Thanks

    $10 / hr (Avg Bid)
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    1 ofertas

    Help build some simple CSound instruments in Cabbage.

    $10 / hr (Avg Bid)
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    Three different siple csound qt projects.

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    Write some software Encerrado left

    Altro o non sono sicuro C o C++ Vorrei solo sapere quanto costa in termini di tempo e denaro. Trattasi di portare Blender 2.49 su Android, mettergli CSound come motore audio e portare il frontend Cabbage Studio in Blender. Il tutto mantenendo FFMpeg e Python. Possibilmente l'applicazione finita deve restare disponibile anche per PC.

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    ...Service Oriented Architecture - Visual Studio 2012, 2013 - Excellent verbal, written, interpersonal skills Databases: MS SQL Server (2010 and 2012), ORACLE (10, 11), MySql, MS Access Technologies: .NET Framework (1.1-4.0), ASP.NET, MVC, , AJAX, WCF, Silverlight, Crystal Reports, MS SQL Reporting, WPF, IIS 7.5, NUnit, LINQ, Web services, SSIS, DirectX, OpenGL, OpenAL, DirectSound Development Methodologies: Extreme Programming, Test Driven Development, Agile Degree: Bachelor of Engineering CANDIDATE #2 Candidate should have 3 to 5 years of experience with C# programming. This candidate must possess the skillsets of a C# programmer listed under CANDIDATE 1 plus experience with .Net/VB. ...

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    Multiple VSTi extension of a piano roll midi editor Project Description I need a programmer to extend the VSTi functionality of my simplified piano roll midi editor C++ MFC application. THE KEY FEATURES: General * This application must be developed in Visual Studio 2008 or later * The appearance (i.e., all graphical elements) must be...should be: * Bug free * End-user ready. * Converted to VS2008 if a later version of VS2008 is used. * Work on XP, Vista and Windows 7. Milestones: ***REGULAR updates, milestones compliance and deadline maintenance are a MUST *** We will test the applications with random MIDI-files and random VSTi:s. Skills required: C++ Programming, Music Experience with MIDI programming DirectSound, WinMM is preferred. ...

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    ...rendering triols. It take two kinds of input: midifiles (standard midi and the slightly modified format) and a coded input respectively). Stave is meant to become a module in a larger application. For examples of pre-existing Code for Play Back, please see the attachment. The Key Features: * The user should be able to load a VSTi instrument and play on it. * The code has to be based on DirectSound and WinMM as well. * The present functionality and GUI of the score program shall not be changed, in particular the synchronization between the moving bar in the score and the music should not be affected, and the GUI must not be changed. * The preserved synchronization means that the graphical, moving bar must hit each score note in the same moment it start...

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    Development of a simplified piano roll midi editor Project Description I need a programmer for the development of a simplified piano roll midi editor C++ MFC application. THE KEY FEATURES: General * This application must be developed in Visual Studio 2008 or later * The appearance (i.e., all graphical elements) must be unique to this ap...Final product should be: * Bug free * End-user ready. * Converted to VS2008 if a later version of VS2008 is used. * Work on XP, Vista and Windows 7. Milestones: ***REGULAR updates, milestones compliance and deadline maintenance are a MUST *** We will test the applications with random MIDI-files. Skills required: C++ Programming, Music Experience with MIDI programming DirectSound, WinMM is preferred. ...

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    ...Back, please see the attachment. The Key Features: * The playback functionality should be able to provide a list of all the available sound in the Microsoft GS Wavetable Synth and display them in the present Stave menu to the user. * When the user choose an instrument from the this list, the playback of a MIDI file will use that instrument/sound module. * The code has to be based on DirectSound and WinMM as well and the sound source must be Microsoft GS Wavetable Synth. * The present functionality and GUI of the score program shall not be changed, in particular the synchronization between the moving bar in the score and the music should not be affected, and the GUI must not be changed. * The preserved synchronization means that the graphical, moving bar must hit e...

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    Source code for a sound editing library with the following specs/requirements: Project Pre-requisites 1. DirectSound (Version x.0 - min 9.0) – DirectSoundFXI3DL2Reverb 2. C/C++ library 3. C# Windows Forms 4. Sound Editing in Visual Studio applications for Windows – basic/medium informations Project libraries/technologies to be related with or to be based on: 1. NAudio, 2. CSCore 3. Audacity Project Requests: Apply a reverb effect(we are interested in an implementation of Interactive 3D Audio Level 2 Reverberation) to a sound (first wav but also mp3). When playing a sound (mono/stereo) you must give real time access to equalizer. The reverb should expose the following parameters • Dry/Wet • Room/High Frequency • Room/Low Frequency ...

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    6 ofertas

    windows media encoder directshow directsound FFMpegWriter QuickTime

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    I have written a Windows 3D game in VB6, using OpenGL and DirectSound and I would like it ported to IOS, using whatever technologies are applicable to that operating system. It should operate identically (ideally) as it does on windows. I am currently working on a new version with breakout blocks, but the current version is attached, it is called 3D Pong Extreme.

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    Write DirectSound interface for the listed below wrapper (sound playback/recording). For use in Delphi XE4. Objects should allow re-creation (freeing an object and creating another copy should work without restrictions). Wave output (TAudioOutput) should work with default output device, should support simultaneous playback (adding several buffers at the same time should result their mixing). TAudioInput is should work with default system input device, and return recorded buffers via callback routine; the size of the buffer should be controlled at the time of initialization (in the code below through "chunk" parameter, or any other interface that allows to control the buffer size). type TAudioOutput = class public constructor Create(Hz:integer; Stereo:b...

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    I just need a simple example how to use directx10 or above for the use of creating a private vox for game chat. if needed I have a source for a version that is directx 8 but there is no way to support older version on a newer pc, DirectSound no longer is the standard in DX

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    DirectShow Filter Encerrado left

    You should develop a push source directshow filter for jpeg2000, tiff and png. For jpeg 2000 we will use Morgan Jpeg2000 DS filter The push source filter should collect the images in on fol...directshow filter for jpeg2000, tiff and png. For jpeg 2000 we will use Morgan Jpeg2000 DS filter The push source filter should collect the images in on folder in the order of the names (). The frame rate for the push source filter is 24 and 48 fps. We need to add up to 10 audio channels at 48Khz or 96Khz to work on directsound devices synchronized with the frame rate. In the result we will use it as a DCP player. Please feel free to ask any questions.

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    I saw you did a similiar project before. You should develop a push source directshow filter for jpeg2000, tiff and png. For jpeg 2000 we will use Morgan Jpeg2000 DS filter The push source filter s...and png. For jpeg 2000 we will use Morgan Jpeg2000 DS filter The push source filter should work with avi mux filter and video compression filter as in the regular DS sample source code. The frame rate of output avi file and the push source filter is 24 and 48 fps. We need to add up to 10 audio channels at 48Khz to work on directsound devices synchronized with the frame rate. In the result we will place it in our Online Mastering solution as a playout unit.

    $400 (Avg Bid)
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    i need a push source directshow filter for jpeg2000, tiff and png. The push source filter should work with avi mux filter and video compression frame rate of output avi file and the push source filter is 24 and 48 fps.I need to add up to 10 audio channels to work on directsound divices synchronized with the frame rate

    $400 (Avg Bid)
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    1 ofertas

    i need a push source directshow filter for jpeg2000, tiff and png. The push source filter should work with avi mux filter and video compression frame rate of output avi file and the push source filter is 24 and 48 fps.I need to add up to 10 audio channels to work on directsound divices synchronized with the frame rate.

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    ..."Instrument Name", "Instrument Name", "Instrument NameF#" Now I need help playing the midi with different instruments assigned to each track. Im a programmer myself so i just need some example source to work with. From my research NAudio has a drumkit demo which uses SampleWav and a does similar job but I cant get my head around the C# source, there are also suggestions using DirectSound/DirectX API. Each track would have its own volume control. The playback goes by custom tempo/bpm. The playback also has to be precise so need to use some sort of wav sample, also need to be able to choose output device etc. Basically I need a full solution that can also be expanded upon later with thing such as fade in out etc. Will select you instantly if ...

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    Easy Mathcad Project Encerrado left

    ...We will not pay anything in advance. Once the dll is done and we test it to be sure it functions, we will send full payment We will require both the dll and the sourcecode. We are in a hurry, but this should be a couple hour project if you know what you are doing We need this in a 24-48 hr turnaround The Dll needs to have only 3 functions, you can create it from scratch or wrap a dll such as directsound or windows sdk. The functions are 1. Play sound (from matrix or array) 2. Record sound (matrix/array) 3. Play/Record asynchronous (same time) We will send a mathcad worksheet to the winner for testing his/her work. This dll will play a wav file from a buffer/soundcard-it will not use a physical wav file-all work is done from the buffer In effect we need to play and record wav soun...

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    Urgente
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    ...similar to old worms or nibbles games and was originally written in Visual C++ in 1998 using DirectX 3.0. A working executable for Windows 95 exists where you can play the full game which consist of 12 levels. The full source code and resources are available which totals to about 14,000 lines of code distributed over 18 files (.cpp and .h files). It utilizes DirectX 3.0 including DirectDraw and DirectSound. It is written in English with English comments. The resources consist of bitmap tiles which each level is made up of. There are 3 .bmp's holding the tiles for the levels, the snake and status text. There's about 30 sound files in .wav format. The original input which steered the snake was using the up/down and left/right arrows. This needs to be re-invented for...

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    24 ofertas
    Music software tools Encerrado left

    ...running instance of MainStage? This would provide the easiest way of managing the audio instrument, and would be sufficient for my prototype. (1 opt 2) Building a MusicSequence. Is there an (easy) way to build a signal chain containing third party audio instruments and other audio units using a MusicSequence? (1 opt 3) Is there an entirely different method that might be simpler? For example, does CSound have a library that already does this? (2) An Audio Instrument that responds to user settings and streams audio from a C program. The C program would call the program described in (1) to render the audio. In other words, I need an audio instrument that is simultaneously part of one signal chain and calls a signal chain embedded inside the instrument. This would also be a...

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    Code a windows form, using a Timer to check the microphone, and display the current amplitude (volume) of sound incoming, displayed like a graphic equalizer with a single column. <>. Add a slider control to set a user- adjustable sound threshold. When the incoming microphone sound...bars area showing amplitude, and the threshold slider, should be equal length and parallel to each other. The frequency band from the FFT doesn't need to be exactly 200 to 600 Hz. The sample size for the FFT can try 8192 or 4096 to see if that is sufficient. I'd like this to be able to work on winXP, and vista and win 7, and apparently that means it needs Wasapi support, and using DirectSound. ( I have code that can detect which OS is being used.)

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    Microphone input Encerrado left

    Code a windows form, using a Timer to check the microphone, and display the current amplitude (volume) of sound incoming, displayed like a graphic equalizer with a single column. <>. Add a slider control to set a user- adjustable sound threshold. When the incoming microphone sound...bars area showing amplitude, and the threshold slider, should be equal length and parallel to each other. The frequency band from the FFT doesn't need to be exactly 200 to 600 Hz. The sample size for the FFT can try 8192 or 4096 to see if that is sufficient. I'd like this to be able to work on winXP, and vista and win 7, and apparently that means it needs Wasapi support, and using DirectSound. ( I have code that can detect which OS is being used.)

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    1 ofertas

    Upgarding an older VB Program that uses sound to Direct Sound. Formerly, we used: Private Declare Auto Function PlaySound Lib "" (ByVal data As Byte(), ByVal hMod As Integer, ByVal dwFlags As Integer) As Integer We passed PlaySound(bStr, 0, SND_ASYNC) to play a sound ASYNC We passed PlayS...than the DEFAULT? option, results in? a looping of the sound. We don't want looping, just a WAV to play ASYNC or SYNC, but using the library Attached is a simple sampel program that plays sounds in DirectX All I need here is to connect the 2 buttons at the bottom, making the same wave file play SYNC and ASYNC That is all here on this job, should you have DirectSound experience take a look at the sample code and we look forward to your bid

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    I need a low-level Windows Kernel Module or similar-level customisation of our embedded XP build. Take the example of a motherboard with HDMI out. ? In windows, there will be 2 soundcards (1 is a 'virtual' device for sending audio over HDMI, the other might be 'Realtek HD Audio Out'). We have PowerDVD (or any similar video software) playing back a DVD, the audio is DolbyDigital or DTS 5.1, and it is sending audio to the HDMI-associated audio device. I need OS-level adjustments so not only do you get digital 5.1 sound over the HDMI audio device, but also downmixed, 2-channel stereo over the 'Realtek HD Audio Out' audio device. ## Deliverables The deliverables can be discussed following the requirements analysis phase. ? It probably won't involve...

    $100 - $500
    $100 - $500
    0 ofertas

    Hi, Looking for a replication of TotalRecorder functionality () - i.e. to be able to capture PCM data playing on a PC and save it to a wav file. This must work irrelevant of whatever sound card is present - i.e. relying on Stereo Mix via Wasapi/WaveIn/DirectSound is NOT an acceptable solution (this needs to be kernel level). Latency is not a high concern - but audio quality must be 100% perfect. Should work on XP and Vista (as such will have to deal with both audio architectures). This is very advanced programming so please do not bid unless you have plenty of experience. Contact me via PM with how you intend to approach the problem.

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    I'm looking for a freelancer to help with a tiny c# project I have... We play .wav files in toy my company is building. We've got a simple routine using Microsoft DirectSound (which is part of DirectX) which plays the sample and waits for it to finish. Fine, no problem, all works. What we want to be able to do is, as the sound plays, look at the volume / and / or frequency being played at any one point. What we'll then do is mess with the lights on the toy so that they sort of jump about with the sound. It might be that what we need to do is to do a little analysis of the sound file before I play it to work out what lighting changes to make in advance - and then just sync them. So basically what we need is someone who has knowledge of how to disect an audio s...

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    Simple VB6 Project Encerrado left

    I require a Visual Basic 6 control, which can display the output of DirectSound buffers in a visual format, much like as oscilloscope can display a sound source. Specifics of display can be ironed out with winning bidder. The control should be self contained, requiring little or no configuration beyond specifying which Buffers to display. It should be able to display at least two buffers simultaneously (superimposed), probably in different colors or similar. At minimum, DirectX 7 DirectSoundBuffers and DirectSoundCaptureBuffers must be supported - support for later versions of DirectSound would be good, but is not an absolute requirement. Buffers of varying formats must be supported. 8bit/22kHz/Mono and 16bit/44kHz/Mono are currently in use, and others will be in ...

    $96 (Avg Bid)
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    9 ofertas

    I require a Visual Basic 6 control, which can display the output of DirectSound buffers in a visual format, much like as oscilloscope can display a sound source. Specifics of display can be ironed out with winning bidder. The control should be self contained, requiring little or no configuration beyond specifying which Buffers to display. It should be able to display at least two buffers simultaneously (superimposed), probably in different colors or similar. At minimum, DirectX 7 DirectSoundBuffers and DirectSoundCaptureBuffers must be supported - support for later versions of DirectSound would be good, but is not an absolute requirement. Buffers of varying formats must be supported. 8bit/22kHz/Mono and 16bit/44kHz/Mono are currently in use, and others will be in ...

    N/A
    N/A
    0 ofertas

    I require a Visual Basic 6 control, which can display the output of DirectSound buffers in a visual format, much like as oscilloscope can display a sound source. Specifics of display can be ironed out with winning bidder. The control should be self contained, requiring little or no configuration beyond specifying which Buffers to display. It should be able to display at least two buffers simultaneously (superimposed), probably in different colours or similar. At minimum, DirectX 7 DirectSoundBuffers and DirectSoundCaptureBuffers must be supported - support for later versions of DirectSound would be good, but is not an absolute requirement. Buffers of varying formats must be supported. 8bit/22kHz/Mono and 16bit/44kHz/Mono are currently in use, and others will be ...

    $200 (Avg Bid)
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    2 ofertas

    Language: VB6 Using the instruction Set DSBuffer = (Filename, BufDesc, PCM) not all the wav files are read. When VB read that instruction, an error is produced. For instance the wav file enclosed () isn't read. Could you tell me the right way to read all wav files using directsound ? ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the

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    Need to write simple VST host with MME/DirectSound input and ASIO or Kernel Streaming output. It needs to host 2 plugins -? <>? and regular convolver, and have an ability to add extra plugin. It does not need UI and should be able to use simple config files to load and configure plugins. It has to expose API's for Windows(.Net or COM or C++ or Events) to allow for a MIDI CC piped to plugins - some sort of the translation layer - where API gets "Plugin Name", "MIDI CC channel", "MIDI CC Value" and translates them in to MIDI CC messages delivered in to plugin.

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    ...all bidders on Wednesday Dec 3, 2008 12:04:00 PM: So, I have to do this DirectShow stuff for my job and I don't know what I am really doing. What my boss tell me I need is to basically read sound data frames from a memory map (file).. and then take that raw wav data and create the audio on the fly... so every frame I will be reading in new data from a memory map and then adding it to directsound,.. to link with a virtual capture device.. that is doing the same thing for the video.. reading it in from a memory map every frame. So.. can you help me just figure out how to add sound data every frame? The function currently being uses is CSourceStream:FillBuffer().. which is already reading the video.. so i imagine I do it in there.. but not sure how.. I already have the r...

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    I need a control or class that will very efficiently analyse the fundamental frequency of a sound sampled from microphone. I've tried to write it myself, using FFT, but the results were to be in vb.net (or at least accessible by vb.net if it...too low, or noisy, or not a clean, recognisable tone , should return nothing or some indicator that a fundamentale could not be duration should be as short as possible, and routine needs to be as quick as possible, as the software will be real-time analysis of played is Windows, initially XP, but would be nice if it would run under Vista (blech!) (so probably using DirectSound).Budget is low because it's going to be released as free/open software is in music tuition kind soul fancy bidding ?

    $30 - $100
    $30 - $100
    0 ofertas